My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army
Giant Snowball
Goblin Gang Barbarians Royal Hogs Skeleton Army Baby Dragon
Zap
Goblin Gang Royal Hogs Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Royal Hogs Skeleton Army
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Royal Hogs Skeleton Army
Earthquake
Goblin Gang Barbarians Royal Hogs Skeleton Army
Arrows
Goblin Gang Royal Hogs Skeleton Army
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs Skeleton Army Baby Dragon
Fireball
Goblin Gang Barbarians Royal Hogs Skeleton Army Baby Dragon
Poison
Goblin Gang Barbarians Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Golden Knight Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Royal Hogs Baby Dragon
Barbarians
Mini P.E.K.K.A
Goblin Gang Valkyrie Royal Hogs Baby Dragon
Valkyrie
Goblin Gang Mini P.E.K.K.A Royal Hogs Baby Dragon
Royal Hogs
Goblin Gang Mini P.E.K.K.A Valkyrie
Skeleton Army
Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie
Golden Knight

Defense Synergies 0 9

Goblin Gang
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Goblin Gang Valkyrie Skeleton Army Baby Dragon
Valkyrie
Goblin Gang Mini P.E.K.K.A Baby Dragon
Royal Hogs
Skeleton Army
Goblin Gang Barbarians Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie
Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Skeleton Army Valkyrie Baby Dragon
Goblin Gang Baby Dragon
Barbarians Valkyrie Baby Dragon Golden Knight
Barbarians Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Barbarians Valkyrie Skeleton Army Baby Dragon
Goblin Gang Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang Mini P.E.K.K.A
Barbarians Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Valkyrie Goblin Gang Barbarians Skeleton Army Baby Dragon Golden Knight
Valkyrie Baby Dragon Barbarians
Barbarians Mini P.E.K.K.A
Goblin Gang Valkyrie Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon
Goblin Gang Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Golden Knight
Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Barbarians Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Valkyrie Golden Knight
Skeleton Army Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Valkyrie Golden Knight
Barbarians Valkyrie Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Golden Knight
Valkyrie Barbarians Mini P.E.K.K.A Baby Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon
Barbarians Valkyrie
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Golden Knight
Goblin Gang Mini P.E.K.K.A
Valkyrie Golden Knight
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon Golden Knight
Baby Dragon
Barbarians Baby Dragon
Valkyrie Baby Dragon
Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon
Mini P.E.K.K.A
Goblin Gang Barbarians Skeleton Army
Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Goblin Gang Baby Dragon Golden Knight
Baby Dragon Golden Knight

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