My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Wall Breakers Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Balloon Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Wall Breakers Balloon Inferno Dragon
Zap
Goblin Gang Wall Breakers Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wall Breakers Royal Ghost
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Wall Breakers
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Wall Breakers Balloon Royal Ghost Inferno Dragon
Fireball
Goblin Gang Barbarians Wall Breakers Balloon Inferno Dragon
Poison
Goblin Gang Barbarians Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Royal Ghost Mini P.E.K.K.A Inferno Dragon Barbarians Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Gang Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Balloon Royal Ghost
Barbarians
Balloon
Mini P.E.K.K.A
Goblin Gang Mega Knight
Wall Breakers
Balloon Royal Ghost Mega Knight
Balloon
Goblin Gang Barbarians Wall Breakers Royal Ghost Mega Knight
Royal Ghost
Goblin Gang Wall Breakers Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Wall Breakers Balloon Royal Ghost

Defense Synergies 0 6

Goblin Gang
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Royal Ghost
Wall Breakers
Balloon
Royal Ghost
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Royal Ghost Mega Knight
Inferno Dragon Goblin Gang
Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Royal Ghost Mega Knight
Goblin Gang Barbarians Royal Ghost Mega Knight
Inferno Dragon Goblin Gang
Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang
Mega Knight Goblin Gang Barbarians Mini P.E.K.K.A Royal Ghost
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Barbarians Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Goblin Gang Barbarians Royal Ghost
Barbarians Royal Ghost Inferno Dragon Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang Royal Ghost Mega Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight Royal Ghost
Goblin Gang Mini P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight
Goblin Gang Barbarians Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Goblin Gang
Goblin Gang Mini P.E.K.K.A Barbarians
Mini P.E.K.K.A Mega Knight Barbarians Inferno Dragon
Mega Knight Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Mini P.E.K.K.A
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang
Barbarians Mega Knight
Goblin Gang Barbarians Mini P.E.K.K.A Inferno Dragon
Mega Knight Barbarians Mini P.E.K.K.A Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Barbarians
Mega Knight
Goblin Gang Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight
Mega Knight
Barbarians
Mega Knight
Inferno Dragon
Royal Ghost
Mega Knight
Mini P.E.K.K.A
Mega Knight
Mega Knight
Goblin Gang Barbarians
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight
Goblin Gang
Royal Ghost Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: