My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Barbarians Zappies Skeleton Army
Zap
Goblin Gang Royal Giant Zappies Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Zappies Inferno Tower Skeleton Army
The Log
Goblin Gang Barbarians Royal Giant Elite Barbarians Zappies Skeleton Army
Earthquake
Goblin Gang Barbarians Zappies Inferno Tower Skeleton Army
Arrows
Goblin Gang Zappies Skeleton Army
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Zappies Skeleton Army
Fireball
Goblin Gang Barbarians Elite Barbarians Zappies Inferno Tower Skeleton Army
Poison
Goblin Gang Barbarians Zappies Inferno Tower Skeleton Army
Lightning
Elite Barbarians Inferno Tower
Rocket
Barbarians Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Zappies Barbarians Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Fireball Zappies

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant
Barbarians
Royal Giant
Fireball Goblin Gang Elite Barbarians Zappies
Elite Barbarians
Royal Giant Fireball Zappies
Fireball
Royal Giant Elite Barbarians
Zappies
Royal Giant Elite Barbarians
Inferno Tower
Skeleton Army

Defense Synergies 2 8

Goblin Gang
Inferno Tower Barbarians Zappies Skeleton Army
Barbarians
Goblin Gang Zappies Skeleton Army
Royal Giant
Elite Barbarians
Fireball
Zappies Inferno Tower
Zappies
Goblin Gang Barbarians Fireball Skeleton Army
Inferno Tower
Goblin Gang Skeleton Army Fireball
Skeleton Army
Inferno Tower Goblin Gang Barbarians Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Inferno Tower
Barbarians Elite Barbarians Inferno Tower Skeleton Army Goblin Gang Zappies
Goblin Gang Barbarians Inferno Tower Skeleton Army Elite Barbarians Zappies
Barbarians Elite Barbarians Inferno Tower Skeleton Army Goblin Gang Zappies
Barbarians Elite Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zappies
Inferno Tower Goblin Gang Fireball Zappies
Barbarians Fireball Inferno Tower
Barbarians Zappies Inferno Tower Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Barbarians Zappies Inferno Tower
Goblin Gang Barbarians Skeleton Army Fireball Zappies
Inferno Tower Goblin Gang Fireball Zappies
Barbarians Inferno Tower Skeleton Army Goblin Gang Elite Barbarians Fireball Zappies
Fireball Skeleton Army Goblin Gang Barbarians Zappies
Barbarians Elite Barbarians Inferno Tower Skeleton Army Goblin Gang Zappies
Barbarians Inferno Tower Skeleton Army Goblin Gang Elite Barbarians Fireball Zappies
Barbarians Goblin Gang Elite Barbarians Fireball Zappies Inferno Tower Skeleton Army
Fireball Goblin Gang Barbarians Elite Barbarians Zappies Skeleton Army
Barbarians Fireball Zappies
Barbarians Elite Barbarians Zappies Inferno Tower
Goblin Gang Skeleton Army Barbarians Elite Barbarians Fireball Zappies
Inferno Tower Elite Barbarians Zappies Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Elite Barbarians Fireball Zappies Inferno Tower
Fireball Goblin Gang Elite Barbarians
Goblin Gang Barbarians Zappies Skeleton Army Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Barbarians Elite Barbarians Fireball Zappies Inferno Tower
Barbarians Inferno Tower Goblin Gang Elite Barbarians Zappies Skeleton Army
Fireball Goblin Gang Zappies
Goblin Gang Skeleton Army Barbarians Elite Barbarians Fireball Zappies Inferno Tower
Inferno Tower Barbarians Elite Barbarians Zappies Skeleton Army
Barbarians Elite Barbarians Fireball Zappies Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Barbarians Zappies Skeleton Army
Barbarians Elite Barbarians Zappies Inferno Tower
Skeleton Army Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army Goblin Gang Fireball Zappies Inferno Tower
Barbarians Fireball Zappies Skeleton Army
Goblin Gang Barbarians Elite Barbarians Zappies Inferno Tower Skeleton Army Fireball
Barbarians Elite Barbarians Fireball Zappies Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Elite Barbarians Fireball
Fireball Zappies
Elite Barbarians Fireball
Fireball
Fireball Zappies
Fireball
Goblin Gang Barbarians Fireball Zappies Skeleton Army
Fireball Zappies
Fireball
Fireball Goblin Gang
Fireball
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Zappies
Fireball Zappies
Fireball
Fireball

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