My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Rascals Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Skeleton Army Inferno Dragon
Zap
Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Rascals Skeleton Army
The Log
Goblin Gang Barbarians Rascals Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Rascals Skeleton Army
Royal Delivery
Goblin Gang Barbarians Rascals Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball
Goblin Gang Barbarians Rascals Skeleton Army Inferno Dragon
Poison
Goblin Gang Barbarians Rascals Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Barbarians Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Inferno Dragon Golden Knight Barbarians Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A
Barbarians
Rascals
Fireball
Golden Knight
Mini P.E.K.K.A
Goblin Gang
Skeleton Army
Inferno Dragon
Golden Knight
Fireball

Defense Synergies 0 10

Goblin Gang
Barbarians Rascals Mini P.E.K.K.A Skeleton Army Inferno Dragon
Barbarians
Goblin Gang Skeleton Army
Rascals
Goblin Gang
Fireball
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Goblin Gang Fireball Skeleton Army
Skeleton Army
Goblin Gang Barbarians Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Gang Rascals
Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army Rascals Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Gang Rascals
Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Fireball Skeleton Army Rascals
Inferno Dragon Goblin Gang Rascals Fireball
Barbarians Rascals Fireball Golden Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Rascals Skeleton Army
Goblin Gang Skeleton Army Barbarians Rascals Mini P.E.K.K.A
Goblin Gang Barbarians Skeleton Army Rascals Fireball
Inferno Dragon Goblin Gang Rascals Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Rascals Fireball
Fireball Skeleton Army Goblin Gang Barbarians Rascals Mini P.E.K.K.A Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Gang Rascals
Barbarians Skeleton Army Goblin Gang Rascals Fireball Mini P.E.K.K.A Inferno Dragon
Barbarians Goblin Gang Rascals Fireball Mini P.E.K.K.A Skeleton Army
Fireball Goblin Gang Barbarians Rascals Skeleton Army Golden Knight
Barbarians Rascals Fireball Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang Rascals Skeleton Army Barbarians Fireball Mini P.E.K.K.A
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Rascals Mini P.E.K.K.A Skeleton Army Fireball
Fireball Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Barbarians Skeleton Army Rascals Mini P.E.K.K.A Golden Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Barbarians Rascals Fireball
Barbarians Goblin Gang Rascals Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A Skeleton Army Barbarians Fireball
Mini P.E.K.K.A Barbarians Rascals Skeleton Army Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A Skeleton Army Inferno Dragon
Goblin Gang Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Rascals Mini P.E.K.K.A Golden Knight
Skeleton Army Barbarians Fireball
Barbarians Rascals Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Golden Knight
Barbarians Rascals Fireball Skeleton Army
Goblin Gang Barbarians Rascals Skeleton Army Fireball Mini P.E.K.K.A Inferno Dragon Golden Knight
Barbarians Rascals Fireball Mini P.E.K.K.A Inferno Dragon Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Golden Knight
Fireball Golden Knight
Fireball
Barbarians Rascals Fireball
Fireball
Fireball
Fireball
Fireball Golden Knight
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Golden Knight
Fireball
Fireball Golden Knight
Fireball
Fireball
Fireball Golden Knight
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Golden Knight
Fireball
Fireball
Barbarians Fireball
Fireball
Inferno Dragon
Fireball Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Goblin Gang Barbarians Fireball Skeleton Army
Fireball
Fireball
Fireball Goblin Gang Rascals Mini P.E.K.K.A
Fireball
Fireball
Goblin Gang Rascals Fireball Golden Knight
Fireball
Fireball Golden Knight
Inferno Dragon
Fireball

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