My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Barbarians Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
Zap
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
The Log
Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Barbarians Royal Hogs Goblin Barrel Skeleton Army
Arrows
Goblin Gang Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Royal Hogs Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Barbarians Royal Hogs Goblin Barrel Skeleton Army
Poison
Goblin Gang Barbarians Royal Recruits Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A Barbarians Royal Hogs Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Recruits Mini P.E.K.K.A Royal Hogs P.E.K.K.A
Barbarians
Royal Recruits
Goblin Gang Royal Hogs
Mini P.E.K.K.A
Goblin Gang Royal Hogs
Royal Hogs
Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Goblin Gang Royal Hogs Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Goblin Gang Goblin Barrel

Defense Synergies 0 8

Goblin Gang
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians
Goblin Gang Skeleton Army
Royal Recruits
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Goblin Gang Skeleton Army
Royal Hogs
Goblin Barrel
Skeleton Army
Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A
P.E.K.K.A
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Royal Recruits
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army
Goblin Gang
Barbarians Royal Recruits P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Barbarians Royal Recruits Mini P.E.K.K.A
Goblin Gang Barbarians Skeleton Army Royal Recruits
Goblin Gang
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Barbarians Skeleton Army Goblin Gang Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Barbarians Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Gang Barbarians Royal Recruits Skeleton Army
Barbarians Royal Recruits
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Skeleton Army Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Barbarians Royal Recruits Skeleton Army P.E.K.K.A Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians
Barbarians Royal Recruits P.E.K.K.A Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Royal Recruits Skeleton Army
Royal Recruits P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army
Royal Recruits P.E.K.K.A Goblin Gang Barbarians Skeleton Army
P.E.K.K.A Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Royal Recruits Barbarians Skeleton Army
Goblin Gang Barbarians Royal Recruits Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Barbarians Royal Recruits
Goblin Gang Mini P.E.K.K.A
Royal Recruits
Royal Recruits
Mini P.E.K.K.A
Mini P.E.K.K.A
Barbarians Royal Recruits
Mini P.E.K.K.A
P.E.K.K.A
Goblin Gang Barbarians Royal Recruits Skeleton Army
Goblin Gang Mini P.E.K.K.A
Royal Recruits P.E.K.K.A
Goblin Gang Royal Recruits
Royal Recruits
P.E.K.K.A

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