My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton Army Dark Prince Prince
Giant Snowball
Goblin Gang Barbarians Royal Recruits Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army Dark Prince Prince
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits Wizard Skeleton Army Dark Prince
The Log
Goblin Gang Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Barbarians Royal Recruits Wizard Skeleton Army Baby Dragon Dark Prince Prince
Fireball
Goblin Gang Barbarians Wizard Skeleton Army Baby Dragon
Poison
Goblin Gang Barbarians Royal Recruits Wizard Skeleton Army
Lightning
Wizard Baby Dragon Dark Prince Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Baby Dragon Dark Prince Barbarians Wizard Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Baby Dragon Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Baby Dragon Dark Prince Prince
Barbarians
Royal Recruits
Goblin Gang
Wizard
Dark Prince Prince
Skeleton Army
Baby Dragon
Goblin Gang Dark Prince Prince
Dark Prince
Prince Goblin Gang Wizard Baby Dragon
Prince
Dark Prince Goblin Gang Wizard Baby Dragon

Defense Synergies 0 14

Goblin Gang
Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Barbarians
Goblin Gang Skeleton Army
Royal Recruits
Goblin Gang Skeleton Army
Wizard
Skeleton Army Dark Prince Prince
Skeleton Army
Goblin Gang Barbarians Royal Recruits Wizard Prince
Baby Dragon
Dark Prince Prince
Dark Prince
Goblin Gang Wizard Baby Dragon Prince
Prince
Goblin Gang Wizard Skeleton Army Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Baby Dragon
Barbarians Skeleton Army Goblin Gang Royal Recruits Dark Prince Prince
Goblin Gang Barbarians Skeleton Army Prince Royal Recruits Dark Prince
Barbarians Royal Recruits Skeleton Army Prince Goblin Gang Dark Prince
Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Goblin Gang Skeleton Army Baby Dragon Dark Prince
Goblin Gang Wizard Baby Dragon
Barbarians Royal Recruits Baby Dragon
Barbarians Goblin Gang Royal Recruits Skeleton Army Prince
Goblin Gang Skeleton Army Barbarians Royal Recruits Dark Prince Prince
Goblin Gang Barbarians Skeleton Army Royal Recruits Wizard Baby Dragon Dark Prince
Goblin Gang Wizard Baby Dragon
Barbarians Royal Recruits Skeleton Army Prince Goblin Gang Wizard Dark Prince
Wizard Skeleton Army Goblin Gang Barbarians Royal Recruits Baby Dragon Dark Prince Prince
Barbarians Royal Recruits Skeleton Army Goblin Gang Prince
Barbarians Skeleton Army Goblin Gang Royal Recruits Prince
Barbarians Wizard Goblin Gang Royal Recruits Skeleton Army Dark Prince Prince
Goblin Gang Barbarians Royal Recruits Wizard Skeleton Army Baby Dragon Dark Prince Prince
Wizard Baby Dragon Barbarians Royal Recruits Dark Prince
Barbarians Royal Recruits Prince
Goblin Gang Royal Recruits Wizard Skeleton Army Dark Prince Barbarians Baby Dragon Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Goblin Gang Wizard Baby Dragon Prince
Goblin Gang Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Goblin Gang Royal Recruits Skeleton Army Dark Prince Prince Barbarians
Barbarians Royal Recruits Goblin Gang Skeleton Army Dark Prince Prince
Wizard Goblin Gang Baby Dragon
Goblin Gang Royal Recruits Skeleton Army Dark Prince Prince Barbarians
Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Royal Recruits Barbarians Skeleton Army Baby Dragon Dark Prince Prince
Royal Recruits Goblin Gang Barbarians Skeleton Army
Barbarians Royal Recruits Dark Prince Prince
Royal Recruits Skeleton Army Barbarians Dark Prince Prince
Barbarians Royal Recruits Skeleton Army Dark Prince Prince Goblin Gang Wizard
Royal Recruits Wizard Barbarians Skeleton Army Baby Dragon
Goblin Gang Barbarians Royal Recruits Skeleton Army Baby Dragon Dark Prince Prince
Barbarians Royal Recruits Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Royal Recruits Dark Prince Prince
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Prince
Royal Recruits Wizard Dark Prince Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon
Royal Recruits Wizard Baby Dragon
Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Barbarians Royal Recruits Baby Dragon
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Wizard Baby Dragon
Wizard
Wizard
Prince
Wizard
Goblin Gang Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon
Royal Recruits Dark Prince Prince
Goblin Gang Royal Recruits Baby Dragon
Royal Recruits Baby Dragon Dark Prince Prince
Prince
Wizard

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