My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Witch
Zap
Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Inferno Tower Witch Electro Wizard
The Log
Goblin Gang Barbarians Hog Rider Witch
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Valkyrie Hog Rider Witch Electro Wizard
Fireball
Goblin Gang Barbarians Hog Rider Inferno Tower Witch Electro Wizard
Poison
Goblin Gang Barbarians Inferno Tower Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Valkyrie Hog Rider Electro Wizard Barbarians Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Valkyrie Hog Rider Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Barbarians
Hog Rider
Valkyrie
Hog Rider Goblin Gang Witch Electro Wizard
Hog Rider
Goblin Gang Valkyrie Barbarians Witch Electro Wizard Mega Knight
Inferno Tower
Witch
Valkyrie Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Hog Rider Witch Electro Wizard

Defense Synergies 2 10

Goblin Gang
Inferno Tower Barbarians Valkyrie Electro Wizard
Barbarians
Goblin Gang
Valkyrie
Goblin Gang Inferno Tower Witch Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Valkyrie Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Goblin Gang Valkyrie Witch Mega Knight
Mega Knight
Inferno Tower Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Gang Valkyrie Witch Electro Wizard Mega Knight
Goblin Gang Barbarians Inferno Tower Witch Mega Knight Valkyrie Electro Wizard
Barbarians Inferno Tower Witch Goblin Gang Valkyrie Electro Wizard Mega Knight
Barbarians Valkyrie Mega Knight
Goblin Gang Valkyrie Electro Wizard Mega Knight
Inferno Tower Electro Wizard Goblin Gang Witch
Barbarians Valkyrie Inferno Tower Electro Wizard Mega Knight
Barbarians Inferno Tower Witch Goblin Gang
Goblin Gang Barbarians Valkyrie Inferno Tower Electro Wizard Mega Knight
Goblin Gang Barbarians Valkyrie Witch Electro Wizard Mega Knight
Inferno Tower Goblin Gang Witch Electro Wizard
Barbarians Inferno Tower Mega Knight Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Goblin Gang Barbarians Witch Electro Wizard
Barbarians Inferno Tower Goblin Gang Electro Wizard Mega Knight
Barbarians Inferno Tower Goblin Gang Electro Wizard Mega Knight
Barbarians Mega Knight Goblin Gang Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Mega Knight Goblin Gang Barbarians Witch Electro Wizard
Valkyrie Witch Barbarians Electro Wizard Mega Knight
Barbarians Inferno Tower Electro Wizard
Goblin Gang Valkyrie Mega Knight Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard Goblin Gang Valkyrie Mega Knight
Goblin Gang Barbarians Mega Knight Valkyrie Inferno Tower Witch Electro Wizard
Goblin Gang Valkyrie Mega Knight Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Witch Electro Wizard
Goblin Gang Barbarians Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Barbarians Valkyrie
Electro Wizard Mega Knight Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Witch Goblin Gang Barbarians
Mega Knight Barbarians Valkyrie Inferno Tower Witch
Mega Knight Barbarians Valkyrie Electro Wizard
Barbarians Mega Knight Goblin Gang Valkyrie Inferno Tower Witch
Barbarians Valkyrie Witch Mega Knight
Goblin Gang Barbarians Inferno Tower Witch Electro Wizard Valkyrie
Valkyrie Mega Knight Barbarians Inferno Tower Witch Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Barbarians Valkyrie
Valkyrie Mega Knight
Witch
Witch
Goblin Gang Electro Wizard
Valkyrie Electro Wizard
Witch
Mega Knight
Electro Wizard Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Barbarians
Valkyrie Witch Mega Knight
Witch
Witch Electro Wizard
Witch Mega Knight
Witch Electro Wizard
Electro Wizard Witch
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Barbarians Witch
Witch Electro Wizard
Goblin Gang Valkyrie Electro Wizard Mega Knight
Mega Knight
Goblin Gang Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: