My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Barbarians Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wizard Skeleton Army Witch
The Log
Goblin Gang Barbarians Skeleton Army Witch
Earthquake
Goblin Gang Barbarians Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Barbarians Valkyrie Wizard Skeleton Army Witch
Fireball
Goblin Gang Barbarians Wizard Skeleton Army Witch
Poison
Goblin Gang Barbarians Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Valkyrie Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Skeleton Army Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie
Barbarians
Valkyrie
Goblin Gang Wizard Witch
Wizard
Valkyrie Rage Mega Knight
Rage
Witch Wizard
Skeleton Army
Witch
Rage Valkyrie Mega Knight
Mega Knight
Wizard Witch

Defense Synergies 0 9

Goblin Gang
Barbarians Valkyrie Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Valkyrie
Goblin Gang Wizard Witch
Wizard
Valkyrie Skeleton Army Mega Knight
Rage
Skeleton Army
Goblin Gang Barbarians Wizard
Witch
Valkyrie Mega Knight
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Skeleton Army Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Barbarians Skeleton Army Witch Mega Knight Valkyrie
Barbarians Skeleton Army Witch Goblin Gang Valkyrie Mega Knight
Barbarians Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Valkyrie Mega Knight
Goblin Gang Wizard Witch
Barbarians Valkyrie Mega Knight
Barbarians Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Valkyrie Mega Knight
Goblin Gang Barbarians Valkyrie Skeleton Army Witch Wizard Mega Knight
Goblin Gang Wizard Witch
Barbarians Skeleton Army Mega Knight Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Mega Knight Goblin Gang Barbarians Witch
Barbarians Skeleton Army Goblin Gang Mega Knight
Barbarians Skeleton Army Goblin Gang Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Goblin Gang Barbarians Wizard Skeleton Army Witch
Valkyrie Wizard Witch Barbarians Mega Knight
Barbarians
Goblin Gang Valkyrie Wizard Skeleton Army Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army Mega Knight Witch
Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Mega Knight Barbarians
Barbarians Goblin Gang Valkyrie Skeleton Army Witch Mega Knight
Wizard Goblin Gang Witch
Goblin Gang Skeleton Army Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie Skeleton Army
Mega Knight Barbarians Valkyrie Skeleton Army Witch
Witch Goblin Gang Barbarians Skeleton Army
Mega Knight Barbarians Valkyrie Witch
Skeleton Army Mega Knight Barbarians Valkyrie
Barbarians Skeleton Army Mega Knight Goblin Gang Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Skeleton Army Witch Mega Knight
Goblin Gang Barbarians Skeleton Army Witch Valkyrie
Valkyrie Mega Knight Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang
Valkyrie Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Barbarians
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Barbarians Skeleton Army Witch
Wizard Witch
Goblin Gang Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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