My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Royal Ghost Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Prince Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Skeleton King
Giant Snowball
Goblin Gang Barbarians Skeleton King
Zap
Goblin Gang Prince Skeleton King
Barbarian Barrel
Goblin Gang Barbarians Wizard Royal Ghost Skeleton King
The Log
Goblin Gang Barbarians Prince Skeleton King
Earthquake
Goblin Gang Barbarians Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang Barbarians Wizard Prince Royal Ghost Skeleton King
Fireball
Goblin Gang Barbarians Wizard Skeleton King
Poison
Goblin Gang Barbarians Wizard Skeleton King
Lightning
Wizard Prince Skeleton King
Rocket
Barbarians Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Royal Ghost Skeleton King Barbarians Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Royal Ghost Skeleton King

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Royal Ghost Skeleton King
Barbarians
Wizard
Prince Royal Ghost Mega Knight
Prince
Mega Knight Goblin Gang Wizard The Log Royal Ghost
The Log
Prince Mega Knight
Royal Ghost
Goblin Gang Wizard Prince Mega Knight
Mega Knight
Prince Wizard The Log Royal Ghost
Skeleton King
Goblin Gang

Defense Synergies 1 11

Goblin Gang
Barbarians Prince The Log
Barbarians
Goblin Gang
Wizard
Prince The Log Royal Ghost Mega Knight Skeleton King
Prince
The Log Goblin Gang Wizard
The Log
Prince Goblin Gang Wizard Royal Ghost Mega Knight
Royal Ghost
Wizard The Log Mega Knight
Mega Knight
Wizard The Log Royal Ghost
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Goblin Gang Prince The Log Mega Knight
Goblin Gang Barbarians Prince Mega Knight
Barbarians Prince Goblin Gang Mega Knight Skeleton King
Barbarians Prince The Log Mega Knight
Goblin Gang The Log Royal Ghost Mega Knight
Goblin Gang Wizard
Barbarians The Log Mega Knight
Barbarians Goblin Gang Prince Skeleton King
Goblin Gang Barbarians Prince Royal Ghost Mega Knight
Goblin Gang Barbarians Wizard The Log Royal Ghost Mega Knight Skeleton King
Goblin Gang Wizard
Barbarians Prince Mega Knight Goblin Gang Wizard The Log
Wizard Mega Knight Goblin Gang Barbarians Prince The Log Royal Ghost Skeleton King
Barbarians Goblin Gang Prince Mega Knight Skeleton King
Barbarians Goblin Gang Prince The Log Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Prince
Mega Knight Goblin Gang Barbarians Wizard Prince The Log Royal Ghost
Wizard The Log Barbarians Royal Ghost Mega Knight
Barbarians Prince
Goblin Gang Wizard Royal Ghost Mega Knight Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Prince Royal Ghost
Goblin Gang Wizard Prince The Log Royal Ghost Mega Knight
Goblin Gang Barbarians Mega Knight Prince The Log
Goblin Gang Prince Mega Knight Barbarians The Log
Barbarians Goblin Gang Prince Mega Knight
Wizard Goblin Gang
Goblin Gang Prince Barbarians
Mega Knight Barbarians Prince
Mega Knight Barbarians Prince The Log
Goblin Gang Barbarians
Mega Knight Barbarians Prince
Mega Knight Barbarians Prince The Log
Barbarians Prince Mega Knight Goblin Gang Wizard Skeleton King
Wizard Barbarians Mega Knight
Goblin Gang Barbarians Prince The Log Skeleton King
Mega Knight Barbarians Wizard The Log Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
Barbarians Prince The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard Prince The Log Mega Knight
Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Barbarians The Log
The Log Wizard Mega Knight
The Log Wizard Royal Ghost
Wizard Prince The Log Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Goblin Gang Barbarians Prince
Wizard
The Log
Goblin Gang Wizard Prince Mega Knight
The Log Wizard Skeleton King
Prince Mega Knight
Goblin Gang The Log Skeleton King
Prince The Log Royal Ghost Mega Knight
Prince
Wizard Mega Knight

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