My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Barbarians Skeleton Army Baby Dragon Witch
Zap
Goblin Gang Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Barbarians Wizard Skeleton Army Witch
The Log
Goblin Gang Barbarians Skeleton Army Witch Prince
Earthquake
Goblin Gang Barbarians Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Barbarians Wizard Skeleton Army Baby Dragon Witch Prince P.E.K.K.A
Fireball
Goblin Gang Barbarians Wizard Skeleton Army Baby Dragon Witch
Poison
Goblin Gang Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch Prince
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Baby Dragon Barbarians Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Army Baby Dragon Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Prince P.E.K.K.A
Barbarians
Wizard
Prince P.E.K.K.A
Skeleton Army
Baby Dragon
Goblin Gang Witch Prince P.E.K.K.A
Witch
Baby Dragon Prince P.E.K.K.A
Prince
Goblin Gang Wizard Baby Dragon Witch
P.E.K.K.A
Goblin Gang Wizard Baby Dragon Witch

Defense Synergies 0 13

Goblin Gang
Barbarians Skeleton Army Prince P.E.K.K.A
Barbarians
Goblin Gang Skeleton Army
Wizard
Skeleton Army Prince P.E.K.K.A
Skeleton Army
Goblin Gang Barbarians Wizard Prince
Baby Dragon
Witch Prince P.E.K.K.A
Witch
Baby Dragon Prince
Prince
Goblin Gang Wizard Skeleton Army Baby Dragon Witch
P.E.K.K.A
Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Witch Prince
Goblin Gang Barbarians Skeleton Army Witch Prince P.E.K.K.A
Barbarians Skeleton Army Witch Prince P.E.K.K.A Goblin Gang
Barbarians Skeleton Army Prince P.E.K.K.A
Goblin Gang Skeleton Army Baby Dragon
Goblin Gang Wizard Baby Dragon Witch
Barbarians Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Barbarians Prince
Goblin Gang Barbarians Skeleton Army Witch Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Witch
Barbarians Skeleton Army Prince P.E.K.K.A Goblin Gang Wizard Witch
Wizard Skeleton Army Goblin Gang Barbarians Baby Dragon Witch Prince P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Prince
Barbarians Skeleton Army Goblin Gang Prince P.E.K.K.A
Barbarians Wizard Goblin Gang Skeleton Army Witch Prince P.E.K.K.A
Goblin Gang Barbarians Wizard Skeleton Army Baby Dragon Witch Prince
Wizard Baby Dragon Witch Barbarians
Barbarians P.E.K.K.A Prince
Goblin Gang Wizard Skeleton Army Barbarians Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Witch Prince P.E.K.K.A
Goblin Gang Wizard Baby Dragon Prince
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Witch Prince
Goblin Gang Skeleton Army Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Gang Skeleton Army Witch Prince
Wizard Goblin Gang Baby Dragon Witch
Goblin Gang Skeleton Army Prince P.E.K.K.A Barbarians Witch
P.E.K.K.A Barbarians Skeleton Army Prince
P.E.K.K.A Barbarians Skeleton Army Baby Dragon Witch Prince
Witch P.E.K.K.A Goblin Gang Barbarians Skeleton Army
P.E.K.K.A Barbarians Witch Prince
Skeleton Army P.E.K.K.A Barbarians Prince
Barbarians Skeleton Army Prince P.E.K.K.A Goblin Gang Wizard Witch
Wizard Barbarians Skeleton Army Baby Dragon Witch
Goblin Gang Barbarians Skeleton Army Witch Baby Dragon Prince P.E.K.K.A
Barbarians Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Prince
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Goblin Gang Prince
Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon Prince
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Barbarians Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Wizard
P.E.K.K.A Prince
Wizard
Goblin Gang Barbarians Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Goblin Gang Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince P.E.K.K.A
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Prince
Prince P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: