My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon Bandit
Giant Snowball
Goblin Gang Barbarians Skeleton Army Balloon Lumberjack
Zap
Goblin Gang Skeleton Army Balloon Bandit
Barbarian Barrel
Goblin Gang Barbarians Wizard Skeleton Army Executioner Bandit Lumberjack
The Log
Goblin Gang Barbarians Skeleton Army Bandit Lumberjack
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Barbarians Wizard Skeleton Army Balloon Executioner Bandit Lumberjack
Fireball
Goblin Gang Barbarians Wizard Skeleton Army Balloon Executioner Bandit Lumberjack
Poison
Goblin Gang Barbarians Wizard Skeleton Army Balloon Executioner
Lightning
Wizard Balloon Executioner Bandit Lumberjack
Rocket
Barbarians Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Bandit Lumberjack Barbarians Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Bandit Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Bandit
Barbarians
Balloon
Wizard
Balloon Bandit Lumberjack
Skeleton Army
Balloon
Lumberjack Goblin Gang Barbarians Wizard Executioner Bandit
Executioner
Balloon Bandit
Bandit
Goblin Gang Wizard Balloon Executioner Lumberjack
Lumberjack
Balloon Wizard Bandit

Defense Synergies 0 14

Goblin Gang
Barbarians Skeleton Army Bandit Lumberjack
Barbarians
Goblin Gang Skeleton Army
Wizard
Skeleton Army Bandit Lumberjack
Skeleton Army
Goblin Gang Barbarians Wizard Executioner Bandit Lumberjack
Balloon
Executioner
Skeleton Army Bandit Lumberjack
Bandit
Goblin Gang Wizard Skeleton Army Executioner Lumberjack
Lumberjack
Goblin Gang Wizard Skeleton Army Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Barbarians Skeleton Army Lumberjack Goblin Gang Executioner Bandit
Goblin Gang Barbarians Skeleton Army Lumberjack Executioner Bandit
Barbarians Skeleton Army Lumberjack Goblin Gang Bandit
Barbarians Skeleton Army Lumberjack
Goblin Gang Skeleton Army Executioner Bandit Lumberjack
Goblin Gang Wizard Executioner
Barbarians Bandit
Barbarians Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Barbarians Bandit Lumberjack
Goblin Gang Barbarians Skeleton Army Executioner Wizard Bandit Lumberjack
Executioner Goblin Gang Wizard
Barbarians Skeleton Army Lumberjack Goblin Gang Wizard Bandit
Wizard Skeleton Army Executioner Goblin Gang Barbarians Lumberjack
Barbarians Skeleton Army Goblin Gang Bandit Lumberjack
Barbarians Skeleton Army Goblin Gang Bandit Lumberjack
Barbarians Wizard Goblin Gang Skeleton Army Executioner Lumberjack
Goblin Gang Barbarians Wizard Skeleton Army Executioner Bandit Lumberjack
Wizard Executioner Barbarians Bandit Lumberjack
Barbarians Lumberjack
Goblin Gang Wizard Skeleton Army Barbarians Executioner Bandit Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Lumberjack Bandit
Bandit Goblin Gang Wizard Executioner Lumberjack
Goblin Gang Barbarians Skeleton Army Bandit Lumberjack
Goblin Gang Skeleton Army Lumberjack Barbarians Bandit
Barbarians Goblin Gang Skeleton Army Executioner Bandit Lumberjack
Wizard Executioner Goblin Gang
Goblin Gang Skeleton Army Barbarians Bandit Lumberjack
Barbarians Skeleton Army Lumberjack
Barbarians Skeleton Army Bandit
Goblin Gang Barbarians Skeleton Army
Barbarians Lumberjack
Skeleton Army Barbarians
Barbarians Skeleton Army Goblin Gang Wizard Executioner Bandit Lumberjack
Wizard Barbarians Skeleton Army Executioner
Goblin Gang Barbarians Skeleton Army Executioner Lumberjack
Executioner Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit
Bandit
Barbarians
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard Bandit
Goblin Gang Lumberjack
Wizard Bandit
Wizard Executioner
Executioner Bandit
Bandit
Wizard Executioner Bandit
Wizard Executioner Bandit
Wizard Executioner Bandit
Wizard
Wizard
Barbarians
Wizard Executioner
Wizard Executioner Bandit
Wizard Bandit
Bandit
Wizard Executioner
Wizard
Wizard Bandit
Wizard
Goblin Gang Barbarians Skeleton Army Bandit
Wizard Executioner
Goblin Gang Wizard Executioner Lumberjack
Wizard Executioner
Executioner
Goblin Gang
Executioner
Executioner Bandit
Wizard

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