My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Sparky
Giant Snowball
Goblin Gang Barbarians Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch Sparky
Barbarian Barrel
Goblin Gang Barbarians Wizard Skeleton Army Witch Sparky
The Log
Goblin Gang Barbarians Skeleton Army Witch Sparky
Earthquake
Goblin Gang Barbarians Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Barbarians Wizard Skeleton Army Witch Sparky
Fireball
Goblin Gang Barbarians Wizard Skeleton Army Witch Sparky
Poison
Goblin Gang Barbarians Wizard Skeleton Army Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Freeze Barbarians Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Army Freeze Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Sparky
Barbarians
Wizard
Sparky Mega Knight
Skeleton Army
Sparky
Freeze
Witch
Mega Knight
Sparky
Goblin Gang Wizard Skeleton Army
Mega Knight
Wizard Witch

Defense Synergies 0 12

Goblin Gang
Barbarians Skeleton Army Sparky
Barbarians
Goblin Gang Skeleton Army
Wizard
Skeleton Army Freeze Mega Knight
Skeleton Army
Goblin Gang Barbarians Wizard Freeze Sparky
Freeze
Wizard Skeleton Army Sparky Mega Knight
Witch
Mega Knight
Sparky
Goblin Gang Skeleton Army Freeze
Mega Knight
Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Barbarians Skeleton Army Sparky Goblin Gang Witch Mega Knight
Goblin Gang Barbarians Skeleton Army Witch Sparky Mega Knight Freeze
Barbarians Skeleton Army Witch Sparky Goblin Gang Mega Knight
Barbarians Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Freeze Mega Knight
Goblin Gang Wizard Freeze Witch
Barbarians Sparky Mega Knight
Barbarians Witch Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Sparky Mega Knight
Goblin Gang Barbarians Skeleton Army Witch Wizard Freeze Mega Knight
Goblin Gang Wizard Witch
Barbarians Skeleton Army Sparky Mega Knight Goblin Gang Wizard Freeze Witch
Wizard Skeleton Army Sparky Mega Knight Goblin Gang Barbarians Freeze Witch
Barbarians Skeleton Army Sparky Goblin Gang Mega Knight
Barbarians Skeleton Army Goblin Gang Freeze Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Goblin Gang Skeleton Army Witch
Mega Knight Goblin Gang Barbarians Wizard Skeleton Army Witch
Wizard Freeze Witch Barbarians Mega Knight
Barbarians Sparky
Goblin Gang Wizard Skeleton Army Mega Knight Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Mega Knight Witch Sparky
Goblin Gang Wizard Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight Witch Sparky
Goblin Gang Skeleton Army Mega Knight Barbarians Sparky
Barbarians Goblin Gang Skeleton Army Witch Sparky Mega Knight
Wizard Goblin Gang Freeze Witch
Goblin Gang Skeleton Army Sparky Barbarians Witch
Mega Knight Barbarians Skeleton Army Sparky
Freeze Mega Knight Barbarians Skeleton Army Witch Sparky
Witch Goblin Gang Barbarians Skeleton Army Sparky
Mega Knight Barbarians Witch Sparky
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Goblin Gang Wizard Witch Sparky
Wizard Barbarians Skeleton Army Witch Sparky Mega Knight
Goblin Gang Barbarians Skeleton Army Witch Sparky Freeze
Mega Knight Barbarians Wizard Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Sparky
Barbarians Freeze Sparky
Wizard Sparky Mega Knight
Wizard Freeze Witch
Wizard Witch Sparky
Wizard Freeze
Wizard
Goblin Gang Sparky
Wizard Sparky
Wizard
Sparky
Freeze
Sparky
Wizard Witch Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Barbarians
Freeze Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Sparky
Wizard Witch Sparky
Wizard Freeze Witch
Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Sparky Mega Knight
Wizard Sparky
Goblin Gang Barbarians Skeleton Army Freeze Witch
Wizard Witch
Freeze
Goblin Gang Wizard Sparky Mega Knight
Wizard
Sparky
Sparky Mega Knight
Goblin Gang Freeze Witch Sparky
Witch
Freeze Witch Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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