My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Fisherman Phoenix Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton Fisherman Phoenix
Giant Snowball
Goblin Gang Clone Fisherman Lumberjack
Zap
Goblin Gang Clone Fisherman
Barbarian Barrel
Goblin Gang Clone Giant Skeleton Lumberjack
The Log
Goblin Gang Clone Giant Skeleton Fisherman Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Clone Giant Skeleton Fisherman Lumberjack Mother Witch
Fireball
Goblin Gang Clone Fisherman Lumberjack Mother Witch
Poison
Goblin Gang Clone Fisherman Phoenix Mother Witch
Lightning
Fisherman Phoenix Lumberjack Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Fisherman Freeze Phoenix Lumberjack Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Fisherman Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Giant Skeleton
Clone
Giant Skeleton Goblin Gang Phoenix Lumberjack
Freeze
Phoenix
Giant Skeleton
Clone Goblin Gang Fisherman Lumberjack Mother Witch
Fisherman
Giant Skeleton
Phoenix
Clone Freeze
Lumberjack
Clone Giant Skeleton
Mother Witch
Giant Skeleton

Defense Synergies 0 8

Goblin Gang
Giant Skeleton Fisherman Lumberjack
Clone
Freeze
Lumberjack
Giant Skeleton
Goblin Gang Lumberjack Mother Witch
Fisherman
Goblin Gang Mother Witch
Phoenix
Lumberjack
Goblin Gang Freeze Giant Skeleton Mother Witch
Mother Witch
Giant Skeleton Fisherman Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Goblin Gang Fisherman Phoenix
Goblin Gang Fisherman Lumberjack Freeze Giant Skeleton
Lumberjack Goblin Gang Fisherman Phoenix
Giant Skeleton Lumberjack
Goblin Gang Freeze Lumberjack Mother Witch
Goblin Gang Freeze Phoenix
Giant Skeleton Phoenix
Goblin Gang Fisherman Phoenix Lumberjack
Goblin Gang Giant Skeleton Fisherman Phoenix Lumberjack
Goblin Gang Mother Witch Freeze Giant Skeleton Fisherman Lumberjack
Goblin Gang Phoenix
Lumberjack Goblin Gang Freeze Giant Skeleton
Goblin Gang Freeze Lumberjack
Goblin Gang Phoenix Lumberjack
Goblin Gang Freeze Fisherman Lumberjack
Goblin Gang Fisherman Lumberjack
Goblin Gang Fisherman Lumberjack
Freeze Giant Skeleton Fisherman Lumberjack Mother Witch
Fisherman Phoenix Lumberjack
Goblin Gang Giant Skeleton Fisherman Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Skeleton Fisherman
Goblin Gang Fisherman Phoenix Lumberjack
Goblin Gang Giant Skeleton Lumberjack Fisherman
Goblin Gang Giant Skeleton Lumberjack Fisherman Phoenix
Giant Skeleton Goblin Gang Fisherman Phoenix Lumberjack
Mother Witch Goblin Gang Freeze
Goblin Gang Giant Skeleton Phoenix Lumberjack
Giant Skeleton Fisherman Phoenix Lumberjack
Freeze Giant Skeleton Phoenix
Goblin Gang Phoenix
Giant Skeleton Phoenix Lumberjack
Giant Skeleton Phoenix
Giant Skeleton Goblin Gang Lumberjack
Goblin Gang Phoenix Freeze Giant Skeleton Fisherman Lumberjack
Freeze Giant Skeleton Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Fisherman
Giant Skeleton
Freeze Giant Skeleton
Mother Witch Freeze
Freeze
Fisherman
Goblin Gang Fisherman Lumberjack
Fisherman
Fisherman
Freeze Fisherman
Fisherman
Freeze
Fisherman
Fisherman
Mother Witch
Giant Skeleton
Fisherman
Freeze Mother Witch
Fisherman
Fisherman
Fisherman
Fisherman
Mother Witch
Freeze
Freeze
Giant Skeleton
Goblin Gang Freeze
Freeze
Goblin Gang Lumberjack
Giant Skeleton
Goblin Gang Freeze Giant Skeleton
Freeze Giant Skeleton

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