My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Phoenix Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon P.E.K.K.A Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Phoenix
Giant Snowball
Goblin Gang Dart Goblin Balloon
Zap
Goblin Gang Dart Goblin Balloon
Barbarian Barrel
Goblin Gang Dart Goblin Magic Archer
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Balloon P.E.K.K.A Magic Archer
Fireball
Goblin Gang Dart Goblin Balloon Magic Archer
Poison
Goblin Gang Dart Goblin Balloon Phoenix Magic Archer
Lightning
Balloon Phoenix Magic Archer Monk
Rocket
Balloon Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Phoenix Magic Archer Balloon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Phoenix

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Balloon P.E.K.K.A Monk
Dart Goblin
Goblin Gang Balloon P.E.K.K.A The Log Monk
Balloon
Goblin Gang Dart Goblin The Log Magic Archer
P.E.K.K.A
Magic Archer Goblin Gang Dart Goblin The Log
The Log
Dart Goblin Balloon P.E.K.K.A Magic Archer
Phoenix
Monk
Magic Archer
P.E.K.K.A Balloon The Log
Monk
Phoenix Goblin Gang Dart Goblin

Defense Synergies 1 9

Goblin Gang
Dart Goblin P.E.K.K.A The Log Magic Archer
Dart Goblin
Goblin Gang P.E.K.K.A The Log Magic Archer
Balloon
P.E.K.K.A
The Log Goblin Gang Dart Goblin
The Log
P.E.K.K.A Goblin Gang Dart Goblin Magic Archer
Phoenix
Monk
Magic Archer
Goblin Gang Dart Goblin The Log
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Magic Archer
P.E.K.K.A Goblin Gang Dart Goblin The Log Phoenix Monk
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A Goblin Gang Dart Goblin Phoenix Monk
P.E.K.K.A The Log Monk
Goblin Gang The Log Dart Goblin Magic Archer
Dart Goblin Goblin Gang Phoenix Magic Archer
Dart Goblin P.E.K.K.A The Log Phoenix Magic Archer Monk
P.E.K.K.A Goblin Gang Phoenix
Goblin Gang Dart Goblin Phoenix
Goblin Gang Dart Goblin The Log Magic Archer
Goblin Gang Dart Goblin Phoenix Magic Archer
P.E.K.K.A Goblin Gang The Log
Goblin Gang Dart Goblin P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang Phoenix
Monk Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A
Goblin Gang Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer
P.E.K.K.A Dart Goblin Phoenix
Goblin Gang Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang The Log Phoenix Magic Archer Monk
Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A The Log Phoenix Monk
P.E.K.K.A Goblin Gang Phoenix
Goblin Gang Dart Goblin Magic Archer Monk
Goblin Gang P.E.K.K.A Dart Goblin Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A The Log Phoenix Magic Archer Monk
P.E.K.K.A Goblin Gang Dart Goblin Phoenix
P.E.K.K.A Dart Goblin Phoenix
P.E.K.K.A Monk The Log Phoenix
P.E.K.K.A Goblin Gang
Dart Goblin Magic Archer
Goblin Gang Phoenix Dart Goblin P.E.K.K.A The Log Magic Archer Monk
Dart Goblin P.E.K.K.A The Log Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin The Log Monk
Monk Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin The Log
The Log Magic Archer
Dart Goblin Magic Archer Monk
Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer
The Log Monk Dart Goblin
Goblin Gang
Monk Dart Goblin The Log Magic Archer
Monk Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer Monk
Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin The Log
Monk
Dart Goblin The Log Magic Archer Monk
Dart Goblin The Log Magic Archer Monk
The Log Magic Archer Monk
The Log Monk
The Log Monk
The Log Magic Archer
The Log Dart Goblin Magic Archer Monk
The Log Magic Archer Monk
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Dart Goblin The Log Magic Archer
Magic Archer Monk
P.E.K.K.A
The Log Magic Archer Monk
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer Monk
The Log
Goblin Gang Dart Goblin Magic Archer
The Log Dart Goblin Magic Archer
Monk
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer Monk
P.E.K.K.A
Dart Goblin Monk

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