My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Elixir Golem Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Dart Goblin Princess
Zap
Goblin Gang Dart Goblin Princess
Barbarian Barrel
Goblin Gang Dart Goblin Elixir Golem Princess
The Log
Goblin Gang Dart Goblin Elixir Golem Princess
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Dart Goblin Princess
Royal Delivery
Goblin Gang Dart Goblin Elixir Golem Princess
Fireball
Goblin Gang Dart Goblin Elixir Golem Princess
Poison
Goblin Gang Dart Goblin Elixir Golem Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Dart Goblin Elixir Golem Princess Fireball Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Goblin Gang Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Elixir Golem Mirror Princess
Dart Goblin
Goblin Gang Elixir Golem Mirror Princess
Elixir Golem
Rage Goblin Gang Dart Goblin Fireball Mirror
Fireball
Mirror Elixir Golem Princess
Mirror
Fireball Goblin Gang Dart Goblin Elixir Golem Princess
Rage
Elixir Golem
Princess
Goblin Gang Dart Goblin Fireball Mirror
Goblinstein

Defense Synergies 1 7

Goblin Gang
Dart Goblin Mirror Princess
Dart Goblin
Goblin Gang Mirror Princess
Elixir Golem
Fireball
Mirror Princess
Mirror
Fireball Goblin Gang Dart Goblin Princess
Rage
Princess
Goblin Gang Dart Goblin Fireball Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Fireball Princess
Goblin Gang Fireball Dart Goblin
Dart Goblin Goblin Gang Fireball Princess
Dart Goblin Fireball
Goblin Gang Princess
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Fireball Princess
Goblin Gang Dart Goblin Fireball Princess
Goblin Gang Fireball
Fireball Goblin Gang Dart Goblin Princess
Goblin Gang
Goblin Gang Fireball
Goblin Gang Fireball
Fireball Goblin Gang Dart Goblin
Dart Goblin Fireball Princess
Dart Goblin
Goblin Gang Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang
Goblin Gang
Goblin Gang Fireball
Goblin Gang
Fireball Goblin Gang Dart Goblin Princess
Goblin Gang Dart Goblin Fireball
Fireball
Goblin Gang Dart Goblin
Dart Goblin
Fireball
Goblin Gang Fireball
Dart Goblin Fireball Princess
Goblin Gang Dart Goblin Fireball
Dart Goblin Fireball Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Dart Goblin
Fireball Dart Goblin Princess
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Dart Goblin Princess
Dart Goblin Princess
Fireball Dart Goblin Princess
Fireball Dart Goblin
Goblin Gang Fireball
Dart Goblin Fireball Princess
Fireball Dart Goblin Princess
Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Princess Dart Goblin Fireball
Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Fireball
Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball Princess
Fireball Dart Goblin Princess
Fireball Princess
Fireball Dart Goblin
Dart Goblin Fireball Princess
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball Princess
Fireball Princess
Goblin Gang Dart Goblin Fireball Princess
Fireball Dart Goblin Princess
Fireball
Fireball Goblin Gang Dart Goblin Princess
Dart Goblin Fireball Princess
Fireball
Dart Goblin
Goblin Gang Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Fireball Dart Goblin

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