My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Elixir Golem Wizard
The Log
Goblin Gang Dart Goblin Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Elixir Golem Wizard
Fireball
Goblin Gang Dart Goblin Elixir Golem Wizard
Poison
Goblin Gang Dart Goblin Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Elixir Golem Tornado Fireball Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Dart Goblin Elixir Golem Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Elixir Golem
Dart Goblin
Goblin Gang Elixir Golem Mega Knight
Elixir Golem
Goblin Gang Dart Goblin Fireball Wizard Tornado
Fireball
Tornado Elixir Golem Mega Knight
Wizard
Tornado Elixir Golem Mega Knight
Rocket
Tornado
Tornado
Fireball Wizard Rocket Elixir Golem Mega Knight
Mega Knight
Dart Goblin Fireball Wizard Tornado

Defense Synergies 3 6

Goblin Gang
Dart Goblin
Dart Goblin
Goblin Gang Tornado Mega Knight
Elixir Golem
Fireball
Tornado Mega Knight
Wizard
Tornado Mega Knight
Rocket
Tornado
Tornado
Fireball Wizard Rocket Dart Goblin Mega Knight
Mega Knight
Dart Goblin Fireball Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Fireball Wizard
Goblin Gang Dart Goblin Mega Knight
Goblin Gang Rocket Tornado Mega Knight Dart Goblin
Goblin Gang Dart Goblin Mega Knight
Fireball Rocket Tornado Mega Knight
Goblin Gang Fireball Tornado Dart Goblin Mega Knight
Dart Goblin Rocket Tornado Goblin Gang Fireball Wizard
Rocket Dart Goblin Fireball Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Dart Goblin Mega Knight
Goblin Gang Dart Goblin Fireball Wizard Tornado Mega Knight
Goblin Gang Dart Goblin Fireball Wizard Tornado
Mega Knight Goblin Gang Fireball Wizard Rocket
Fireball Wizard Rocket Mega Knight Goblin Gang Dart Goblin Tornado
Goblin Gang Mega Knight
Rocket Tornado Goblin Gang Fireball Mega Knight
Wizard Mega Knight Goblin Gang Fireball Tornado
Fireball Mega Knight Goblin Gang Dart Goblin Wizard Tornado
Wizard Tornado Dart Goblin Fireball Mega Knight
Dart Goblin Tornado
Goblin Gang Wizard Mega Knight Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Wizard Rocket Mega Knight
Goblin Gang Mega Knight Rocket
Goblin Gang Rocket Mega Knight Fireball Tornado
Goblin Gang Mega Knight
Fireball Wizard Rocket Goblin Gang Dart Goblin Tornado
Goblin Gang Rocket Dart Goblin Fireball
Mega Knight
Rocket Mega Knight Fireball Tornado
Goblin Gang Dart Goblin
Mega Knight Dart Goblin
Rocket Mega Knight Fireball Tornado
Rocket Mega Knight Goblin Gang Fireball Wizard
Wizard Dart Goblin Fireball Mega Knight
Goblin Gang Dart Goblin Fireball Rocket Tornado
Mega Knight Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Rocket
Fireball Dart Goblin Tornado
Rocket Dart Goblin Fireball
Dart Goblin Fireball Rocket
Fireball Wizard Rocket Mega Knight
Fireball Wizard Dart Goblin Rocket Tornado
Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Rocket Goblin Gang Fireball Tornado
Rocket Dart Goblin Fireball Wizard Tornado
Fireball Dart Goblin Wizard Rocket Tornado
Rocket Dart Goblin Fireball
Dart Goblin Fireball Rocket
Dart Goblin Fireball
Rocket Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Rocket Mega Knight
Fireball Rocket Tornado
Rocket
Rocket Dart Goblin Fireball Wizard Mega Knight
Rocket Dart Goblin Fireball Wizard Tornado Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball Wizard Tornado
Rocket Tornado
Rocket Fireball
Tornado Fireball Wizard Mega Knight
Fireball Dart Goblin Wizard Tornado
Fireball Wizard Tornado Mega Knight
Fireball Rocket Dart Goblin Tornado
Dart Goblin Fireball Wizard Tornado
Rocket Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard Rocket Mega Knight
Rocket Fireball
Mega Knight
Rocket Fireball Wizard
Goblin Gang Dart Goblin Fireball Rocket
Fireball Rocket Dart Goblin Wizard Tornado
Fireball
Fireball Goblin Gang Dart Goblin Wizard Rocket Mega Knight
Dart Goblin Fireball Wizard
Rocket Fireball Tornado
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Fireball Rocket Tornado
Dart Goblin Fireball Rocket Tornado
Dart Goblin Fireball Rocket Tornado Mega Knight
Fireball Dart Goblin Wizard Rocket Mega Knight

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