My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Musketeer Hog Rider
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Elixir Golem Musketeer Valkyrie Wizard
The Log
Goblin Gang Dart Goblin Elixir Golem Musketeer Hog Rider
Earthquake
Goblin Gang Elixir Golem Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Elixir Golem Musketeer Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Dart Goblin Elixir Golem Musketeer Hog Rider Wizard
Poison
Goblin Gang Dart Goblin Elixir Golem Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Dart Goblin Elixir Golem Musketeer Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Dart Goblin Elixir Golem

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Elixir Golem Valkyrie
Dart Goblin
Valkyrie Goblin Gang Elixir Golem Hog Rider
Elixir Golem
Rage Goblin Gang Dart Goblin Musketeer Hog Rider Wizard
Musketeer
Valkyrie Hog Rider Elixir Golem
Valkyrie
Dart Goblin Musketeer Hog Rider Goblin Gang Wizard
Hog Rider
Goblin Gang Musketeer Valkyrie Rage Dart Goblin Elixir Golem Wizard
Wizard
Elixir Golem Valkyrie Hog Rider Rage
Rage
Elixir Golem Hog Rider Wizard

Defense Synergies 2 5

Goblin Gang
Musketeer Dart Goblin Valkyrie
Dart Goblin
Goblin Gang Musketeer Valkyrie
Elixir Golem
Musketeer
Goblin Gang Valkyrie Dart Goblin
Valkyrie
Musketeer Goblin Gang Dart Goblin Wizard
Hog Rider
Wizard
Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Valkyrie Wizard
Goblin Gang Dart Goblin Musketeer Valkyrie
Goblin Gang Dart Goblin Musketeer Valkyrie
Goblin Gang Dart Goblin Musketeer Valkyrie
Valkyrie
Goblin Gang Dart Goblin Musketeer Valkyrie
Dart Goblin Musketeer Goblin Gang Wizard
Dart Goblin Musketeer Valkyrie
Goblin Gang Musketeer
Goblin Gang Dart Goblin Musketeer Valkyrie
Goblin Gang Dart Goblin Valkyrie Musketeer Wizard
Musketeer Goblin Gang Dart Goblin Wizard
Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang
Wizard Goblin Gang Musketeer Valkyrie
Valkyrie Goblin Gang Dart Goblin Musketeer Wizard
Valkyrie Wizard Dart Goblin Musketeer
Dart Goblin Musketeer
Goblin Gang Valkyrie Wizard Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Musketeer Valkyrie Wizard
Goblin Gang Musketeer Valkyrie
Goblin Gang Valkyrie Musketeer
Goblin Gang Musketeer Valkyrie
Wizard Goblin Gang Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer Valkyrie
Valkyrie
Valkyrie
Goblin Gang Dart Goblin Musketeer
Dart Goblin Musketeer Valkyrie
Valkyrie
Goblin Gang Valkyrie Wizard
Wizard Dart Goblin Musketeer Valkyrie
Goblin Gang Dart Goblin Musketeer Valkyrie
Valkyrie Dart Goblin Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Valkyrie
Dart Goblin Musketeer
Dart Goblin
Dart Goblin Musketeer Valkyrie
Wizard Valkyrie
Wizard Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Goblin Gang Musketeer
Dart Goblin Musketeer Valkyrie Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard
Dart Goblin Musketeer Wizard
Musketeer Wizard
Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Wizard
Goblin Gang Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Goblin Gang Dart Goblin Musketeer Valkyrie Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Wizard

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