My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army Witch Ram Rider
Zap
Goblin Gang Dart Goblin Skeleton Army Witch Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin Skeleton Army Witch
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Dart Goblin Skeleton Army Witch
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Fireball
Goblin Gang Dart Goblin Skeleton Army Witch Ram Rider
Poison
Goblin Gang Dart Goblin Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Skeleton Army Fireball Mini P.E.K.K.A Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Skeleton Army Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Goblin Gang Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight
Mini P.E.K.K.A
Goblin Gang Ram Rider Mega Knight
Skeleton Army
Witch
Ram Rider Mega Knight
Ram Rider
Dart Goblin Fireball Mini P.E.K.K.A Witch Mega Knight
Mega Knight
Dart Goblin Fireball Mini P.E.K.K.A Witch Ram Rider

Defense Synergies 0 14

Goblin Gang
Dart Goblin Mini P.E.K.K.A Skeleton Army
Dart Goblin
Goblin Gang Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Fireball
Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Goblin Gang Dart Goblin Fireball Skeleton Army Witch Ram Rider
Skeleton Army
Goblin Gang Dart Goblin Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Mega Knight
Ram Rider
Dart Goblin Fireball Mini P.E.K.K.A
Mega Knight
Dart Goblin Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Ram Rider
Mini P.E.K.K.A Skeleton Army Goblin Gang Dart Goblin Witch Ram Rider Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Ram Rider Mega Knight Dart Goblin
Mini P.E.K.K.A Skeleton Army Witch Goblin Gang Dart Goblin Ram Rider Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Dart Goblin Mega Knight
Dart Goblin Ram Rider Goblin Gang Fireball Witch
Dart Goblin Fireball Ram Rider Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Mini P.E.K.K.A Mega Knight
Goblin Gang Dart Goblin Skeleton Army Witch Fireball Ram Rider Mega Knight
Goblin Gang Dart Goblin Fireball Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Fireball Witch Ram Rider
Fireball Skeleton Army Mega Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang Ram Rider Mega Knight
Skeleton Army Goblin Gang Fireball Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Mega Knight Goblin Gang Dart Goblin Skeleton Army Witch Ram Rider
Witch Dart Goblin Fireball Ram Rider Mega Knight
Mini P.E.K.K.A Dart Goblin Ram Rider
Goblin Gang Skeleton Army Mega Knight Dart Goblin Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch
Fireball Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army Mega Knight Mini P.E.K.K.A Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Ram Rider
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Ram Rider Mega Knight
Fireball Goblin Gang Dart Goblin Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Skeleton Army Dart Goblin Fireball Witch Ram Rider
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Goblin Gang Dart Goblin Skeleton Army
Mega Knight Dart Goblin Mini P.E.K.K.A Witch
Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Fireball Witch Ram Rider
Dart Goblin Fireball Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Dart Goblin Fireball Mini P.E.K.K.A
Mega Knight Dart Goblin Fireball Mini P.E.K.K.A Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Ram Rider
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mega Knight
Fireball Dart Goblin Witch Ram Rider
Dart Goblin Witch
Fireball Dart Goblin Ram Rider
Fireball Dart Goblin Ram Rider
Goblin Gang Fireball Mini P.E.K.K.A
Dart Goblin Fireball Ram Rider
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Mega Knight
Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Dart Goblin Witch Ram Rider
Fireball Witch Ram Rider Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Dart Goblin Fireball Skeleton Army Witch
Fireball Dart Goblin Witch Ram Rider
Fireball
Fireball Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Fireball Dart Goblin Mega Knight

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