My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Witch Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Dart Goblin Witch
Zap
Goblin Gang Dart Goblin Witch
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Cage Witch
The Log
Goblin Gang Dart Goblin Goblin Cage Goblin Demolisher Witch
Earthquake
Goblin Gang Goblin Cage Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Goblin Gang Dart Goblin Goblin Cage Goblin Demolisher Witch Bowler
Fireball
Goblin Gang Dart Goblin Goblin Cage Witch Bowler
Poison
Goblin Gang Dart Goblin Goblin Cage Witch
Lightning
Goblin Cage Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Tornado Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Tornado Goblin Cage Goblin Demolisher Witch Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Tornado Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Goblin Cage Bowler
Dart Goblin
Goblin Gang Goblin Cage Bowler
Goblin Cage
Goblin Gang Dart Goblin Witch
Goblin Demolisher
Tornado
Electro Giant Witch Bowler
Witch
Goblin Cage Tornado Bowler
Bowler
Goblin Gang Dart Goblin Tornado Witch
Electro Giant
Tornado

Defense Synergies 1 12

Goblin Gang
Dart Goblin Goblin Cage
Dart Goblin
Goblin Gang Goblin Cage Tornado Bowler
Goblin Cage
Goblin Gang Dart Goblin Tornado Witch Bowler Electro Giant
Goblin Demolisher
Tornado
Bowler Dart Goblin Goblin Cage Witch Electro Giant
Witch
Goblin Cage Tornado Bowler
Bowler
Tornado Dart Goblin Goblin Cage Witch
Electro Giant
Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Goblin Cage
Goblin Gang Dart Goblin Goblin Cage Witch
Goblin Gang Goblin Cage Tornado Witch Bowler Dart Goblin
Goblin Cage Witch Goblin Gang Dart Goblin Bowler
Goblin Cage Tornado Bowler
Goblin Gang Tornado Bowler Dart Goblin
Dart Goblin Tornado Goblin Gang Goblin Cage Witch
Bowler Dart Goblin Goblin Cage Electro Giant
Witch Goblin Gang Goblin Cage Tornado
Goblin Gang Tornado Dart Goblin Bowler
Goblin Gang Dart Goblin Witch Tornado Bowler Electro Giant
Goblin Gang Dart Goblin Tornado Witch
Goblin Cage Bowler Goblin Gang Witch
Bowler Goblin Gang Dart Goblin Goblin Cage Tornado Witch
Goblin Gang Goblin Cage
Tornado Goblin Gang Goblin Cage Bowler Electro Giant
Goblin Gang Goblin Cage Tornado Witch Bowler
Goblin Cage Goblin Gang Dart Goblin Tornado Witch Bowler
Goblin Cage Tornado Witch Dart Goblin Bowler
Dart Goblin Goblin Cage Tornado
Goblin Gang Bowler Dart Goblin Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Witch Bowler Electro Giant
Goblin Gang Bowler
Goblin Gang Goblin Cage Witch Bowler
Goblin Gang Bowler Goblin Cage Tornado
Goblin Gang Goblin Cage Witch Bowler
Electro Giant Goblin Gang Dart Goblin Tornado Witch
Goblin Gang Dart Goblin Goblin Cage Witch Bowler
Goblin Cage
Goblin Cage Tornado Witch
Witch Goblin Gang Dart Goblin Goblin Cage
Dart Goblin Goblin Cage Witch Bowler
Goblin Cage Tornado Bowler Electro Giant
Bowler Goblin Gang Goblin Cage Witch
Dart Goblin Goblin Cage Witch Bowler Electro Giant
Goblin Gang Witch Electro Giant Dart Goblin Goblin Cage Tornado Bowler
Bowler Dart Goblin Goblin Cage Witch Electro Giant
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Tornado Bowler
Dart Goblin
Dart Goblin
Bowler
Electro Giant Dart Goblin Tornado Witch
Dart Goblin Tornado Witch Bowler
Dart Goblin Tornado Bowler
Dart Goblin Tornado
Goblin Gang Tornado Bowler
Dart Goblin Tornado Bowler
Dart Goblin Tornado
Dart Goblin Bowler
Dart Goblin
Dart Goblin
Dart Goblin Witch Bowler
Dart Goblin Bowler
Tornado
Dart Goblin Bowler
Dart Goblin Tornado Witch Bowler Electro Giant
Bowler
Tornado
Tornado Bowler
Tornado Electro Giant Witch Bowler
Witch
Dart Goblin Tornado Witch Bowler
Tornado Witch Bowler
Dart Goblin Tornado
Dart Goblin Tornado Witch Electro Giant
Dart Goblin Witch Electro Giant
Bowler
Dart Goblin
Bowler
Goblin Gang Dart Goblin Witch
Dart Goblin Tornado Witch
Goblin Gang Dart Goblin Bowler
Dart Goblin Bowler
Tornado Electro Giant
Dart Goblin
Electro Giant Goblin Gang Dart Goblin Tornado Witch Bowler
Dart Goblin Tornado Witch
Dart Goblin Tornado Witch Bowler Electro Giant

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