My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Wizard Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Cage Wizard
The Log
Goblin Gang Dart Goblin Goblin Cage Goblin Demolisher
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Goblin Cage Goblin Demolisher Wizard
Fireball
Goblin Gang Dart Goblin Goblin Cage Wizard
Poison
Goblin Gang Dart Goblin Goblin Cage Wizard
Lightning
Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Goblin Cage Goblin Demolisher Golden Knight Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Goblin Cage Goblin Giant
Dart Goblin
Goblin Gang Goblin Cage Goblin Giant The Log
Goblin Cage
Goblin Gang Dart Goblin The Log
Goblin Demolisher
Wizard
Goblin Giant
Goblin Giant
Goblin Gang Dart Goblin Wizard The Log
The Log
Dart Goblin Goblin Cage Goblin Giant
Golden Knight

Defense Synergies 0 13

Goblin Gang
Dart Goblin Goblin Cage The Log
Dart Goblin
Goblin Gang Goblin Cage Goblin Giant The Log Golden Knight
Goblin Cage
Goblin Gang Dart Goblin Wizard The Log
Goblin Demolisher
Wizard
Goblin Cage The Log Golden Knight
Goblin Giant
Dart Goblin The Log
The Log
Goblin Gang Dart Goblin Goblin Cage Wizard Goblin Giant Golden Knight
Golden Knight
Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard Goblin Giant The Log Golden Knight
Goblin Gang Dart Goblin Goblin Cage The Log
Goblin Gang Goblin Cage Dart Goblin
Goblin Cage Goblin Gang Dart Goblin
Goblin Cage The Log
Goblin Gang The Log Dart Goblin
Dart Goblin Goblin Gang Goblin Cage Wizard
Dart Goblin Goblin Cage Goblin Giant The Log Golden Knight
Goblin Gang Goblin Cage
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Wizard Goblin Giant The Log
Goblin Gang Dart Goblin Wizard
Goblin Cage Goblin Gang Wizard The Log
Wizard Goblin Gang Dart Goblin Goblin Cage The Log Golden Knight
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage The Log
Wizard Goblin Gang Goblin Cage
Goblin Cage Goblin Gang Dart Goblin Wizard The Log Golden Knight
Goblin Cage Wizard The Log Dart Goblin
Dart Goblin Goblin Cage
Goblin Gang Wizard Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Goblin Gang Wizard The Log
Goblin Gang Goblin Cage Goblin Giant The Log Golden Knight
Goblin Gang Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant
Wizard Goblin Gang Dart Goblin Goblin Giant
Goblin Gang Dart Goblin Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage The Log
Goblin Gang Dart Goblin Goblin Cage Goblin Giant
Dart Goblin Goblin Cage Golden Knight
Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Wizard Goblin Giant Golden Knight
Wizard Dart Goblin Goblin Cage
Goblin Gang Dart Goblin Goblin Cage Goblin Giant The Log Golden Knight
Dart Goblin Goblin Cage Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin Goblin Giant The Log
Dart Goblin The Log
Wizard The Log
Wizard Dart Goblin Goblin Giant
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard Golden Knight
Goblin Gang
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard
Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Golden Knight
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard Golden Knight
Wizard The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard The Log
Wizard The Log
Goblin Gang Dart Goblin
Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Wizard
The Log Dart Goblin Wizard
Dart Goblin
Goblin Gang Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin Goblin Giant The Log Golden Knight

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