My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Elixir Collector P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Cage Wizard
The Log
Goblin Gang Dart Goblin Goblin Cage
Earthquake
Goblin Gang Goblin Cage Elixir Collector
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Goblin Cage Wizard P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Goblin Cage Wizard Elixir Collector
Poison
Goblin Gang Dart Goblin Goblin Cage Wizard Elixir Collector
Lightning
Goblin Cage Wizard Elixir Collector Goblinstein
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Goblin Cage Wizard Goblinstein Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Goblin Cage P.E.K.K.A
Dart Goblin
Goblin Gang Goblin Cage P.E.K.K.A The Log
Goblin Cage
Goblin Gang Dart Goblin The Log
Wizard
P.E.K.K.A
Elixir Collector
P.E.K.K.A
Goblin Gang Dart Goblin Wizard The Log
The Log
Dart Goblin Goblin Cage P.E.K.K.A
Goblinstein

Defense Synergies 1 11

Goblin Gang
Dart Goblin Goblin Cage P.E.K.K.A The Log
Dart Goblin
Goblin Gang Goblin Cage P.E.K.K.A The Log
Goblin Cage
Goblin Gang Dart Goblin Wizard The Log
Wizard
Goblin Cage P.E.K.K.A The Log
Elixir Collector
P.E.K.K.A
The Log Goblin Gang Dart Goblin Wizard
The Log
P.E.K.K.A Goblin Gang Dart Goblin Goblin Cage Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard The Log
P.E.K.K.A Goblin Gang Dart Goblin Goblin Cage The Log
Goblin Gang Goblin Cage P.E.K.K.A Dart Goblin
Goblin Cage P.E.K.K.A Goblin Gang Dart Goblin
Goblin Cage P.E.K.K.A The Log
Goblin Gang The Log Dart Goblin
Dart Goblin Goblin Gang Goblin Cage Wizard
Dart Goblin Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Cage
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Wizard The Log
Goblin Gang Dart Goblin Wizard
Goblin Cage P.E.K.K.A Goblin Gang Wizard The Log
Wizard Goblin Gang Dart Goblin Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Cage
Goblin Gang Goblin Cage P.E.K.K.A The Log
Wizard Goblin Gang Goblin Cage P.E.K.K.A
Goblin Cage Goblin Gang Dart Goblin Wizard The Log
Goblin Cage Wizard The Log Dart Goblin
P.E.K.K.A Dart Goblin Goblin Cage
Goblin Gang Wizard Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage P.E.K.K.A
Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Goblin Cage The Log
Goblin Gang P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Goblin Gang Goblin Cage
Wizard Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Dart Goblin Goblin Cage
P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Goblin Gang Goblin Cage Wizard
Wizard Dart Goblin Goblin Cage
Goblin Gang Dart Goblin Goblin Cage P.E.K.K.A The Log
Dart Goblin Goblin Cage Wizard P.E.K.K.A The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Goblin Gang
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard
Wizard The Log
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard The Log
P.E.K.K.A
Wizard The Log
Goblin Gang Dart Goblin
Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Wizard
The Log Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin Wizard

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