My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Goblin Giant Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton King
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Witch Skeleton King
Zap
Goblin Gang Dart Goblin Goblin Barrel Witch Goblin Giant Skeleton King
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Witch Magic Archer Skeleton King
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Goblin Barrel Witch Skeleton King
Earthquake
Goblin Gang Goblin Barrel Witch Skeleton King
Arrows
Goblin Gang Dart Goblin Goblin Barrel Witch Skeleton King
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Goblin Barrel Witch Magic Archer Skeleton King
Fireball
Goblin Gang Dart Goblin Goblin Barrel Witch Magic Archer Skeleton King
Poison
Goblin Gang Dart Goblin Witch Magic Archer Skeleton King
Lightning
Mini P.E.K.K.A Witch Magic Archer Skeleton King
Rocket
Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Goblin Barrel Mini P.E.K.K.A Magic Archer Skeleton King Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Dart Goblin Mini P.E.K.K.A Goblin Giant Skeleton King
Dart Goblin
Goblin Barrel Goblin Gang Goblin Giant Skeleton King
Mini P.E.K.K.A
Goblin Gang Goblin Giant Magic Archer
Goblin Barrel
Goblin Gang Dart Goblin Goblin Giant Skeleton King
Witch
Goblin Giant Skeleton King
Goblin Giant
Goblin Gang Dart Goblin Mini P.E.K.K.A Goblin Barrel Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Giant
Skeleton King
Goblin Gang Dart Goblin Goblin Barrel Witch

Defense Synergies 0 9

Goblin Gang
Dart Goblin Mini P.E.K.K.A Magic Archer
Dart Goblin
Goblin Gang Mini P.E.K.K.A Goblin Giant Magic Archer
Mini P.E.K.K.A
Goblin Gang Dart Goblin Witch Magic Archer
Goblin Barrel
Witch
Mini P.E.K.K.A
Goblin Giant
Dart Goblin Magic Archer
Magic Archer
Goblin Gang Dart Goblin Mini P.E.K.K.A Goblin Giant
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant Magic Archer
Mini P.E.K.K.A Goblin Gang Dart Goblin Witch
Goblin Gang Mini P.E.K.K.A Witch Dart Goblin
Mini P.E.K.K.A Witch Goblin Gang Dart Goblin Skeleton King
Mini P.E.K.K.A
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Goblin Gang Witch Magic Archer
Dart Goblin Goblin Giant Magic Archer
Mini P.E.K.K.A Witch Goblin Gang Skeleton King
Goblin Gang Dart Goblin Mini P.E.K.K.A
Goblin Gang Dart Goblin Witch Goblin Giant Magic Archer Skeleton King
Goblin Gang Dart Goblin Witch Magic Archer
Mini P.E.K.K.A Goblin Gang Witch
Goblin Gang Dart Goblin Mini P.E.K.K.A Witch Magic Archer Skeleton King
Mini P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Dart Goblin Witch Magic Archer
Witch Dart Goblin Magic Archer
Mini P.E.K.K.A Dart Goblin
Goblin Gang Dart Goblin Mini P.E.K.K.A Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Mini P.E.K.K.A Witch Goblin Giant
Goblin Gang Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A Witch Goblin Giant
Goblin Gang Dart Goblin Witch Goblin Giant Magic Archer
Goblin Gang Mini P.E.K.K.A Dart Goblin Witch Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Witch Magic Archer
Witch Goblin Gang Dart Goblin Goblin Giant
Dart Goblin Mini P.E.K.K.A Witch
Goblin Giant
Mini P.E.K.K.A Goblin Gang Witch Goblin Giant Skeleton King
Dart Goblin Witch Magic Archer
Goblin Gang Witch Dart Goblin Mini P.E.K.K.A Goblin Giant Magic Archer Skeleton King
Dart Goblin Mini P.E.K.K.A Witch Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Goblin Giant Magic Archer
Dart Goblin
Magic Archer
Dart Goblin Witch Goblin Giant Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Goblin Gang Mini P.E.K.K.A
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Witch Magic Archer
Magic Archer Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Magic Archer
Dart Goblin Witch Magic Archer
Magic Archer
Witch Magic Archer
Witch
Dart Goblin Witch Magic Archer
Witch Magic Archer
Dart Goblin Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Witch
Mini P.E.K.K.A
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Goblin Gang Dart Goblin Witch Magic Archer
Dart Goblin Witch Magic Archer
Goblin Gang Dart Goblin Mini P.E.K.K.A Magic Archer
Dart Goblin Magic Archer Skeleton King
Dart Goblin
Goblin Gang Dart Goblin Witch Magic Archer Skeleton King
Dart Goblin Witch Magic Archer
Dart Goblin Witch Goblin Giant Magic Archer
Dart Goblin

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