My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army Inferno Dragon
Zap
Goblin Gang Dart Goblin Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Skeleton Army Electro Wizard
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Inferno Dragon
Fireball
Goblin Gang Dart Goblin Skeleton Army Electro Wizard Inferno Dragon
Poison
Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Dart Goblin Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Mini P.E.K.K.A Prince
Dart Goblin
Goblin Gang Prince The Log
Mini P.E.K.K.A
Goblin Gang The Log Electro Wizard
Skeleton Army
Prince
Goblin Gang Dart Goblin The Log Electro Wizard
The Log
Dart Goblin Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Prince
Inferno Dragon

Defense Synergies 3 22

Goblin Gang
Dart Goblin Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard Inferno Dragon
Dart Goblin
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Electro Wizard Goblin Gang Dart Goblin Skeleton Army
Skeleton Army
Goblin Gang Dart Goblin Mini P.E.K.K.A Prince The Log Electro Wizard Inferno Dragon
Prince
The Log Goblin Gang Dart Goblin Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Prince Goblin Gang Dart Goblin Skeleton Army Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Goblin Gang Dart Goblin Skeleton Army Prince The Log Inferno Dragon
Inferno Dragon
Goblin Gang Dart Goblin Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Gang Dart Goblin Prince The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Dart Goblin Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Goblin Gang Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log
Goblin Gang Skeleton Army The Log Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Inferno Dragon Goblin Gang
Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Dart Goblin Mini P.E.K.K.A Prince Electro Wizard
Goblin Gang Dart Goblin Skeleton Army Electro Wizard The Log
Inferno Dragon Goblin Gang Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Goblin Gang The Log Electro Wizard
Skeleton Army Goblin Gang Dart Goblin Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Gang Prince Electro Wizard
Skeleton Army Goblin Gang Mini P.E.K.K.A Prince The Log Electro Wizard Inferno Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Goblin Gang Dart Goblin Skeleton Army Prince The Log Electro Wizard
The Log Dart Goblin Electro Wizard Inferno Dragon
Mini P.E.K.K.A Dart Goblin Prince Electro Wizard Inferno Dragon
Goblin Gang Skeleton Army Dart Goblin Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Prince The Log Inferno Dragon
Goblin Gang Skeleton Army Mini P.E.K.K.A Prince The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Electro Wizard Mini P.E.K.K.A Skeleton Army Prince The Log Inferno Dragon
Goblin Gang Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin Mini P.E.K.K.A Prince
Skeleton Army Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Goblin Gang
Dart Goblin Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Dart Goblin Mini P.E.K.K.A Prince The Log Inferno Dragon
Dart Goblin Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Prince The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Dart Goblin Prince The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Prince The Log
Dart Goblin The Log
Dart Goblin The Log
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Prince The Log Electro Wizard
Dart Goblin The Log
Prince The Log
Prince The Log
The Log
The Log
Inferno Dragon
The Log Dart Goblin Electro Wizard
Prince The Log
Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log
Electro Wizard
Prince
The Log
Electro Wizard Goblin Gang Dart Goblin Skeleton Army Prince
Dart Goblin Electro Wizard
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Prince Electro Wizard
The Log Dart Goblin
Dart Goblin Prince
Goblin Gang Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Prince The Log Electro Wizard
Prince Inferno Dragon
Dart Goblin

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