My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Clone Inferno Dragon
Zap
Goblin Gang Dart Goblin Clone Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Clone
The Log
Goblin Gang Dart Goblin Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Dart Goblin Clone
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Clone Inferno Dragon
Fireball
Goblin Gang Dart Goblin Clone Inferno Dragon
Poison
Goblin Gang Dart Goblin Clone
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Dart Goblin Clone Valkyrie Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Dart Goblin Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie Mirror Clone
Dart Goblin
Valkyrie Goblin Gang Mirror Mega Knight
Valkyrie
Dart Goblin Goblin Gang
Mirror
Goblin Gang Dart Goblin Freeze
Clone
Goblin Gang Inferno Dragon
Freeze
Mirror
Inferno Dragon
Mega Knight Clone
Mega Knight
Inferno Dragon Dart Goblin

Defense Synergies 0 14

Goblin Gang
Dart Goblin Valkyrie Mirror Inferno Dragon
Dart Goblin
Goblin Gang Valkyrie Mirror Inferno Dragon Mega Knight
Valkyrie
Goblin Gang Dart Goblin Mirror Freeze
Mirror
Goblin Gang Dart Goblin Valkyrie Inferno Dragon Mega Knight
Clone
Freeze
Valkyrie Mega Knight
Inferno Dragon
Goblin Gang Dart Goblin Mirror Mega Knight
Mega Knight
Dart Goblin Mirror Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Inferno Dragon Goblin Gang Dart Goblin Valkyrie Mega Knight
Goblin Gang Mega Knight Dart Goblin Valkyrie Freeze Inferno Dragon
Inferno Dragon Goblin Gang Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Freeze Dart Goblin Valkyrie Mega Knight
Dart Goblin Inferno Dragon Goblin Gang Freeze
Dart Goblin Valkyrie Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Dart Goblin Valkyrie Mega Knight
Goblin Gang Dart Goblin Valkyrie Freeze Mega Knight
Inferno Dragon Goblin Gang Dart Goblin
Mega Knight Goblin Gang Valkyrie Freeze
Valkyrie Mega Knight Goblin Gang Dart Goblin Freeze
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Freeze Inferno Dragon Mega Knight
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Goblin Gang Dart Goblin
Valkyrie Freeze Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Goblin Gang Valkyrie Mega Knight Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Inferno Dragon Mega Knight
Goblin Gang Dart Goblin Freeze
Goblin Gang Dart Goblin Valkyrie
Mega Knight Valkyrie Inferno Dragon
Freeze Mega Knight Valkyrie Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie
Dart Goblin Valkyrie Mega Knight
Goblin Gang Dart Goblin Valkyrie Freeze Inferno Dragon
Valkyrie Mega Knight Dart Goblin Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Freeze
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie Freeze
Valkyrie Mega Knight
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Goblin Gang
Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Freeze
Dart Goblin Mega Knight
Dart Goblin Valkyrie Mega Knight
Mega Knight
Freeze Valkyrie Mega Knight
Inferno Dragon
Dart Goblin
Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin Mega Knight
Freeze
Mega Knight
Goblin Gang Dart Goblin Freeze
Dart Goblin
Freeze
Goblin Gang Dart Goblin Valkyrie Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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