My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Royal Hogs Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Royal Hogs Skeleton Army Baby Dragon Ram Rider
Zap
Goblin Gang Dart Goblin Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Wizard Royal Hogs Skeleton Army
The Log
Goblin Gang Dart Goblin Royal Hogs Skeleton Army Ram Rider
Earthquake
Goblin Gang Royal Hogs Skeleton Army
Arrows
Goblin Gang Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Wizard Royal Hogs Skeleton Army Baby Dragon Ram Rider
Fireball
Goblin Gang Dart Goblin Wizard Royal Hogs Skeleton Army Baby Dragon Ram Rider
Poison
Goblin Gang Dart Goblin Wizard Royal Hogs Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon Ram Rider
Rocket
Valkyrie Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Skeleton Army Valkyrie Baby Dragon Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Skeleton Army Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie Royal Hogs Baby Dragon
Dart Goblin
Valkyrie Goblin Gang Royal Hogs Baby Dragon Ram Rider
Valkyrie
Dart Goblin Goblin Gang Wizard Royal Hogs Baby Dragon Ram Rider
Wizard
Valkyrie Royal Hogs Ram Rider
Royal Hogs
Goblin Gang Dart Goblin Valkyrie Wizard
Skeleton Army
Baby Dragon
Goblin Gang Dart Goblin Valkyrie Ram Rider
Ram Rider
Dart Goblin Valkyrie Wizard Baby Dragon

Defense Synergies 0 10

Goblin Gang
Dart Goblin Valkyrie Skeleton Army
Dart Goblin
Goblin Gang Valkyrie Skeleton Army Baby Dragon Ram Rider
Valkyrie
Goblin Gang Dart Goblin Wizard Baby Dragon
Wizard
Valkyrie Skeleton Army
Royal Hogs
Skeleton Army
Goblin Gang Dart Goblin Wizard
Baby Dragon
Dart Goblin Valkyrie
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard Baby Dragon Ram Rider
Skeleton Army Goblin Gang Dart Goblin Valkyrie Ram Rider
Goblin Gang Skeleton Army Ram Rider Dart Goblin Valkyrie
Skeleton Army Goblin Gang Dart Goblin Valkyrie Ram Rider
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Valkyrie Baby Dragon
Dart Goblin Ram Rider Goblin Gang Wizard Baby Dragon
Dart Goblin Valkyrie Baby Dragon Ram Rider
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Valkyrie
Goblin Gang Dart Goblin Valkyrie Skeleton Army Wizard Baby Dragon Ram Rider
Goblin Gang Dart Goblin Wizard Baby Dragon Ram Rider
Skeleton Army Goblin Gang Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Goblin Gang Dart Goblin Baby Dragon
Skeleton Army Goblin Gang Ram Rider
Skeleton Army Goblin Gang Ram Rider
Wizard Goblin Gang Valkyrie Skeleton Army
Valkyrie Goblin Gang Dart Goblin Wizard Skeleton Army Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Dart Goblin Ram Rider
Dart Goblin Ram Rider
Goblin Gang Valkyrie Wizard Skeleton Army Dart Goblin Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Skeleton Army Valkyrie Ram Rider
Goblin Gang Valkyrie Skeleton Army Ram Rider
Goblin Gang Valkyrie Skeleton Army Ram Rider
Wizard Goblin Gang Dart Goblin Baby Dragon Ram Rider
Goblin Gang Skeleton Army Dart Goblin Valkyrie Ram Rider
Valkyrie Skeleton Army
Valkyrie Skeleton Army Baby Dragon
Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Valkyrie
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie Wizard Ram Rider
Wizard Dart Goblin Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Dart Goblin Valkyrie Baby Dragon
Valkyrie Dart Goblin Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon Ram Rider
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Dart Goblin Baby Dragon Ram Rider
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon Ram Rider
Dart Goblin Wizard Ram Rider
Goblin Gang
Dart Goblin Valkyrie Wizard Ram Rider
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Wizard Baby Dragon Ram Rider
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin
Goblin Gang Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin Wizard

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