My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Hunter Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army Witch Inferno Dragon
Zap
Goblin Gang Dart Goblin Skeleton Army Witch Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Skeleton Army Hunter Witch
The Log
Goblin Gang Dart Goblin Skeleton Army Hunter Witch Prince
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Dart Goblin Skeleton Army Witch
Royal Delivery
Goblin Gang Dart Goblin Wizard Skeleton Army Hunter Witch Prince Inferno Dragon
Fireball
Goblin Gang Dart Goblin Wizard Skeleton Army Hunter Witch Inferno Dragon
Poison
Goblin Gang Dart Goblin Wizard Skeleton Army Hunter Witch
Lightning
Wizard Hunter Witch Prince Inferno Dragon
Rocket
Wizard Hunter Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Skeleton Army Hunter Inferno Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Skeleton Army Hunter

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Prince
Dart Goblin
Goblin Gang Prince
Wizard
Prince
Skeleton Army
Hunter
Prince
Witch
Prince
Prince
Goblin Gang Dart Goblin Wizard Hunter Witch
Inferno Dragon

Defense Synergies 0 14

Goblin Gang
Dart Goblin Skeleton Army Prince Inferno Dragon
Dart Goblin
Goblin Gang Skeleton Army Hunter Prince Inferno Dragon
Wizard
Skeleton Army Prince
Skeleton Army
Goblin Gang Dart Goblin Wizard Prince Inferno Dragon
Hunter
Dart Goblin Prince
Witch
Prince
Prince
Goblin Gang Dart Goblin Wizard Skeleton Army Hunter Witch
Inferno Dragon
Goblin Gang Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Skeleton Army Hunter Inferno Dragon Goblin Gang Dart Goblin Witch Prince
Goblin Gang Skeleton Army Hunter Witch Prince Dart Goblin Inferno Dragon
Skeleton Army Hunter Witch Prince Inferno Dragon Goblin Gang Dart Goblin
Skeleton Army Prince
Goblin Gang Skeleton Army Dart Goblin Hunter
Dart Goblin Hunter Inferno Dragon Goblin Gang Wizard Witch
Dart Goblin
Hunter Witch Inferno Dragon Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Dart Goblin Hunter Prince
Goblin Gang Dart Goblin Skeleton Army Witch Wizard Hunter
Hunter Inferno Dragon Goblin Gang Dart Goblin Wizard Witch
Skeleton Army Hunter Prince Goblin Gang Wizard Witch
Wizard Skeleton Army Goblin Gang Dart Goblin Hunter Witch Prince
Skeleton Army Inferno Dragon Goblin Gang Hunter Prince
Skeleton Army Goblin Gang Hunter Prince Inferno Dragon
Wizard Goblin Gang Skeleton Army Hunter Witch Prince
Goblin Gang Dart Goblin Wizard Skeleton Army Hunter Witch Prince
Wizard Hunter Witch Dart Goblin Inferno Dragon
Dart Goblin Hunter Prince Inferno Dragon
Goblin Gang Wizard Skeleton Army Dart Goblin Hunter Witch Prince
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch Prince
Goblin Gang Wizard Hunter Prince Inferno Dragon
Goblin Gang Skeleton Army Hunter Witch Prince
Goblin Gang Skeleton Army Hunter Prince
Goblin Gang Skeleton Army Hunter Witch Prince Inferno Dragon
Wizard Goblin Gang Dart Goblin Hunter Witch
Goblin Gang Skeleton Army Prince Dart Goblin Hunter Witch
Skeleton Army Hunter Prince Inferno Dragon
Skeleton Army Witch Prince Inferno Dragon
Witch Goblin Gang Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin Hunter Witch Prince
Skeleton Army Prince
Skeleton Army Prince Goblin Gang Wizard Hunter Witch
Wizard Dart Goblin Skeleton Army Witch
Goblin Gang Skeleton Army Witch Dart Goblin Hunter Prince Inferno Dragon
Dart Goblin Wizard Hunter Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Prince
Wizard
Wizard Dart Goblin Hunter Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard Hunter
Dart Goblin Wizard
Goblin Gang Prince
Dart Goblin Wizard Prince
Dart Goblin Wizard
Dart Goblin Hunter
Dart Goblin
Dart Goblin Prince
Dart Goblin Wizard Hunter Witch
Dart Goblin Wizard
Dart Goblin Wizard Hunter Prince
Dart Goblin Wizard Witch
Prince
Wizard
Prince
Wizard Hunter Witch
Witch Inferno Dragon
Dart Goblin Wizard Hunter Witch
Wizard Witch Prince
Dart Goblin
Dart Goblin Wizard Hunter Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard Hunter
Prince
Wizard
Goblin Gang Dart Goblin Skeleton Army Witch Prince
Dart Goblin Wizard Hunter Witch
Goblin Gang Dart Goblin Wizard Hunter Prince
Dart Goblin Wizard
Dart Goblin Prince
Goblin Gang Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Prince
Prince Inferno Dragon
Dart Goblin Wizard

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