My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Bandit Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Skeleton King
Giant Snowball
Goblin Gang Dart Goblin Witch Skeleton King
Zap
Goblin Gang Dart Goblin Witch Bandit Skeleton King
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Witch Bandit Electro Wizard Skeleton King
The Log
Goblin Gang Dart Goblin Witch Bandit Skeleton King
Earthquake
Goblin Gang Witch Skeleton King
Arrows
Goblin Gang Dart Goblin Witch Skeleton King
Royal Delivery
Goblin Gang Dart Goblin Wizard Witch P.E.K.K.A Bandit Electro Wizard Skeleton King
Fireball
Goblin Gang Dart Goblin Wizard Witch Bandit Electro Wizard Skeleton King
Poison
Goblin Gang Dart Goblin Wizard Witch Electro Wizard Skeleton King
Lightning
Wizard Witch Bandit Electro Wizard Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Bandit Electro Wizard Skeleton King Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Bandit Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin P.E.K.K.A Bandit Skeleton King
Dart Goblin
Goblin Gang P.E.K.K.A Bandit Skeleton King
Wizard
P.E.K.K.A Bandit
Witch
P.E.K.K.A Bandit Skeleton King
P.E.K.K.A
Electro Wizard Goblin Gang Dart Goblin Wizard Witch
Bandit
Goblin Gang Dart Goblin Wizard Witch Electro Wizard
Electro Wizard
P.E.K.K.A Bandit
Skeleton King
Goblin Gang Dart Goblin Witch

Defense Synergies 0 15

Goblin Gang
Dart Goblin P.E.K.K.A Bandit Electro Wizard
Dart Goblin
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Wizard
P.E.K.K.A Bandit Electro Wizard Skeleton King
Witch
Bandit Electro Wizard
P.E.K.K.A
Goblin Gang Dart Goblin Wizard Electro Wizard
Bandit
Goblin Gang Dart Goblin Wizard Witch Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Wizard Witch P.E.K.K.A Bandit
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Electro Wizard
P.E.K.K.A Goblin Gang Dart Goblin Witch Bandit Electro Wizard
Goblin Gang Witch P.E.K.K.A Dart Goblin Bandit Electro Wizard
Witch P.E.K.K.A Goblin Gang Dart Goblin Bandit Electro Wizard Skeleton King
P.E.K.K.A
Goblin Gang Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Wizard Witch
Dart Goblin P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Dart Goblin Bandit Electro Wizard
Goblin Gang Dart Goblin Witch Electro Wizard Wizard Bandit Skeleton King
Goblin Gang Dart Goblin Wizard Witch Electro Wizard
P.E.K.K.A Goblin Gang Wizard Witch Bandit Electro Wizard
Wizard Goblin Gang Dart Goblin Witch P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Goblin Gang Bandit Electro Wizard Skeleton King
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Wizard Goblin Gang Witch P.E.K.K.A Electro Wizard
Goblin Gang Dart Goblin Wizard Witch Bandit Electro Wizard
Wizard Witch Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Wizard Dart Goblin Witch P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bandit Witch Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Witch Bandit
Wizard Goblin Gang Dart Goblin Witch Electro Wizard
Goblin Gang P.E.K.K.A Dart Goblin Witch Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Witch Bandit
Witch P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Wizard Witch Bandit Skeleton King
Wizard Dart Goblin Witch
Goblin Gang Witch Electro Wizard Dart Goblin P.E.K.K.A Skeleton King
Dart Goblin Wizard Witch P.E.K.K.A Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Dart Goblin Bandit Electro Wizard
Dart Goblin Bandit
Dart Goblin
Wizard
Wizard Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard Bandit
Goblin Gang Electro Wizard
Dart Goblin Wizard Bandit Electro Wizard
Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Wizard Witch Bandit
Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit Electro Wizard
Dart Goblin Wizard Witch
Wizard
Wizard Witch
Witch
Dart Goblin Wizard Witch Bandit Electro Wizard
Wizard Witch Bandit
Dart Goblin Bandit
Dart Goblin Wizard Witch Electro Wizard
Electro Wizard Dart Goblin Wizard Witch
Dart Goblin Wizard Bandit
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Goblin Gang Dart Goblin Witch Bandit
Dart Goblin Wizard Witch Electro Wizard
Goblin Gang Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Skeleton King
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Witch Electro Wizard Skeleton King
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Bandit Electro Wizard
P.E.K.K.A
Dart Goblin Wizard

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