My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Fisherman
Giant Snowball
Goblin Gang Zappies Goblin Barrel Fisherman
Zap
Goblin Gang Zappies Goblin Barrel Fisherman
Barbarian Barrel
Goblin Gang Valkyrie Bomb Tower Zappies Goblin Barrel
The Log
Goblin Gang Zappies Goblin Barrel Fisherman
Earthquake
Goblin Gang Bomb Tower Zappies Goblin Barrel
Arrows
Goblin Gang Zappies Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Zappies Goblin Barrel Fisherman
Fireball
Goblin Gang Bomb Tower Zappies Goblin Barrel Fisherman
Poison
Goblin Gang Bomb Tower Zappies Fisherman
Lightning
Valkyrie Bomb Tower Fisherman
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Earthquake Goblin Barrel Fisherman Valkyrie Bomb Tower Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Earthquake Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie
Earthquake
Barbarian Barrel
Valkyrie
Goblin Barrel Goblin Gang Zappies Fisherman
Bomb Tower
Zappies
Valkyrie Barbarian Barrel Goblin Barrel
Barbarian Barrel
Earthquake Zappies Goblin Barrel
Goblin Barrel
Goblin Gang Valkyrie Zappies Barbarian Barrel
Fisherman
Valkyrie

Defense Synergies 1 13

Goblin Gang
Valkyrie Bomb Tower Zappies Barbarian Barrel Fisherman
Earthquake
Bomb Tower Zappies Barbarian Barrel
Valkyrie
Goblin Gang Bomb Tower Zappies Fisherman
Bomb Tower
Barbarian Barrel Goblin Gang Earthquake Valkyrie
Zappies
Goblin Gang Earthquake Valkyrie Barbarian Barrel Fisherman
Barbarian Barrel
Bomb Tower Goblin Gang Earthquake Zappies
Goblin Barrel
Fisherman
Goblin Gang Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Zappies Barbarian Barrel
Bomb Tower Goblin Gang Valkyrie Zappies Fisherman
Goblin Gang Bomb Tower Fisherman Valkyrie Zappies
Bomb Tower Goblin Gang Valkyrie Zappies Fisherman
Earthquake Valkyrie Bomb Tower Barbarian Barrel
Goblin Gang Barbarian Barrel Earthquake Valkyrie Bomb Tower Zappies
Goblin Gang Bomb Tower Zappies
Earthquake Valkyrie Bomb Tower Barbarian Barrel
Zappies Goblin Gang Bomb Tower Fisherman
Goblin Gang Valkyrie Zappies Barbarian Barrel Fisherman
Goblin Gang Valkyrie Earthquake Bomb Tower Zappies Barbarian Barrel Fisherman
Goblin Gang Zappies
Bomb Tower Goblin Gang Earthquake Valkyrie Zappies
Valkyrie Bomb Tower Goblin Gang Earthquake Zappies Barbarian Barrel
Goblin Gang Bomb Tower Zappies
Bomb Tower Goblin Gang Zappies Fisherman
Bomb Tower Goblin Gang Valkyrie Zappies Fisherman
Valkyrie Bomb Tower Goblin Gang Zappies Barbarian Barrel Fisherman
Earthquake Valkyrie Bomb Tower Barbarian Barrel Zappies Fisherman
Bomb Tower Zappies Fisherman
Goblin Gang Valkyrie Earthquake Bomb Tower Zappies Barbarian Barrel Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zappies Barbarian Barrel Fisherman
Goblin Gang Valkyrie Bomb Tower Barbarian Barrel Fisherman
Goblin Gang Zappies Valkyrie Bomb Tower Fisherman
Goblin Gang Valkyrie Zappies Barbarian Barrel Fisherman
Goblin Gang Valkyrie Zappies Fisherman
Goblin Gang Bomb Tower Zappies
Goblin Gang Valkyrie Bomb Tower Zappies
Valkyrie Bomb Tower Zappies Fisherman
Valkyrie Bomb Tower Zappies Barbarian Barrel
Goblin Gang Zappies
Valkyrie Bomb Tower Zappies
Valkyrie
Goblin Gang Valkyrie Bomb Tower Zappies
Valkyrie Bomb Tower Zappies
Goblin Gang Zappies Valkyrie Bomb Tower Barbarian Barrel Fisherman
Valkyrie Earthquake Bomb Tower Zappies Barbarian Barrel
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Barbarian Barrel
Barbarian Barrel Fisherman
Earthquake Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Fisherman
Goblin Gang Fisherman
Earthquake Valkyrie Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Valkyrie Barbarian Barrel
Earthquake
Fisherman
Earthquake Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel
Fisherman
Earthquake Barbarian Barrel Fisherman
Fisherman
Barbarian Barrel Fisherman
Zappies
Earthquake
Zappies
Earthquake
Earthquake Goblin Gang Zappies Barbarian Barrel
Zappies
Barbarian Barrel
Goblin Gang Valkyrie
Earthquake
Goblin Gang Zappies
Zappies
Barbarian Barrel

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