My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Clone Inferno Dragon
Giant Snowball
Goblin Gang Goblin Hut Clone Inferno Dragon
Zap
Goblin Gang Goblin Hut Clone Inferno Dragon
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Goblin Hut Clone
The Log
Goblin Gang Elixir Golem Goblin Hut Clone
Earthquake
Goblin Gang Elixir Golem Goblin Hut Clone
Arrows
Goblin Gang Goblin Hut Clone
Royal Delivery
Goblin Gang Elixir Golem Valkyrie Goblin Hut Clone Inferno Dragon
Fireball
Goblin Gang Elixir Golem Goblin Hut Clone Inferno Dragon
Poison
Goblin Gang Elixir Golem Goblin Hut Clone
Lightning
Valkyrie Goblin Hut Inferno Dragon
Rocket
Valkyrie Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Elixir Golem Clone Valkyrie Inferno Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Valkyrie Goblin Hut Mirror Clone
Elixir Golem
Goblin Gang Goblin Hut Mirror The Log Inferno Dragon
Valkyrie
Goblin Gang Goblin Hut
Goblin Hut
Goblin Gang Elixir Golem Valkyrie Mirror The Log
Mirror
The Log Goblin Gang Elixir Golem Goblin Hut
Clone
Goblin Gang Inferno Dragon
The Log
Mirror Elixir Golem Goblin Hut
Inferno Dragon
Elixir Golem Clone

Defense Synergies 0 12

Goblin Gang
Valkyrie Goblin Hut Mirror The Log Inferno Dragon
Elixir Golem
Valkyrie
Goblin Gang Goblin Hut Mirror The Log
Goblin Hut
Goblin Gang Valkyrie Mirror
Mirror
Goblin Gang Valkyrie Goblin Hut The Log Inferno Dragon
Clone
The Log
Goblin Gang Valkyrie Mirror Inferno Dragon
Inferno Dragon
Goblin Gang Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut The Log
Inferno Dragon Goblin Gang Valkyrie Goblin Hut The Log
Goblin Gang Goblin Hut Valkyrie Inferno Dragon
Goblin Hut Inferno Dragon Goblin Gang Valkyrie
Valkyrie The Log
Goblin Gang The Log Valkyrie
Inferno Dragon Goblin Gang Goblin Hut
Valkyrie The Log
Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Valkyrie
Goblin Gang Valkyrie Goblin Hut The Log
Inferno Dragon Goblin Gang Goblin Hut
Goblin Hut Goblin Gang Valkyrie The Log
Valkyrie Goblin Gang Goblin Hut The Log
Inferno Dragon Goblin Gang Goblin Hut
Goblin Gang Goblin Hut The Log Inferno Dragon
Goblin Gang Valkyrie Goblin Hut
Valkyrie Goblin Gang Goblin Hut The Log
Valkyrie The Log Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Goblin Gang Valkyrie The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblin Hut
Goblin Gang Valkyrie The Log Inferno Dragon
Goblin Gang Valkyrie Goblin Hut The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Goblin Hut Inferno Dragon
Goblin Gang Goblin Hut
Goblin Gang Valkyrie Goblin Hut
Valkyrie Inferno Dragon
Valkyrie Goblin Hut The Log Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Valkyrie Goblin Hut
Valkyrie The Log
Goblin Gang Valkyrie
Valkyrie
Goblin Gang Goblin Hut Valkyrie The Log Inferno Dragon
Valkyrie Goblin Hut The Log Inferno Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
Goblin Hut The Log
Valkyrie The Log
Valkyrie The Log
The Log
The Log
The Log
Goblin Gang
Valkyrie The Log
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
Inferno Dragon
The Log
The Log
The Log
Goblin Hut
The Log
The Log
Goblin Gang Goblin Hut
The Log
Goblin Gang Valkyrie
The Log
Goblin Gang The Log
The Log
Inferno Dragon

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