My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Giant Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Flying Machine
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Wizard P.E.K.K.A
Fireball
Goblin Gang Flying Machine Wizard
Poison
Goblin Gang Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Goblin Gang Fireball Flying Machine Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Barbarian Barrel Goblin Gang Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Mirror P.E.K.K.A
Fireball
Mirror Giant
Flying Machine
Giant Mirror Barbarian Barrel P.E.K.K.A
Giant
Barbarian Barrel Goblin Gang Fireball Flying Machine Wizard
Wizard
Giant P.E.K.K.A
Mirror
Fireball Goblin Gang Flying Machine Barbarian Barrel
Barbarian Barrel
Giant Flying Machine Mirror P.E.K.K.A
P.E.K.K.A
Goblin Gang Flying Machine Wizard Barbarian Barrel

Defense Synergies 3 10

Goblin Gang
Flying Machine Mirror Barbarian Barrel P.E.K.K.A
Fireball
Mirror Barbarian Barrel
Flying Machine
Goblin Gang Mirror Barbarian Barrel P.E.K.K.A
Giant
Wizard
Barbarian Barrel P.E.K.K.A
Mirror
Fireball Barbarian Barrel Goblin Gang Flying Machine
Barbarian Barrel
Fireball Mirror Goblin Gang Flying Machine Wizard P.E.K.K.A
P.E.K.K.A
Goblin Gang Flying Machine Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Wizard Barbarian Barrel
P.E.K.K.A Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Fireball Barbarian Barrel P.E.K.K.A
Goblin Gang Fireball Barbarian Barrel Flying Machine
Goblin Gang Fireball Flying Machine Wizard
Fireball Flying Machine Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Barbarian Barrel
Goblin Gang Fireball Flying Machine Wizard Barbarian Barrel
Goblin Gang Fireball Flying Machine Wizard
P.E.K.K.A Goblin Gang Fireball Flying Machine Wizard
Fireball Wizard Goblin Gang Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Wizard Goblin Gang Fireball P.E.K.K.A
Fireball Goblin Gang Flying Machine Wizard Barbarian Barrel
Wizard Barbarian Barrel Fireball Flying Machine
P.E.K.K.A
Goblin Gang Wizard Fireball Flying Machine Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel P.E.K.K.A
Fireball Goblin Gang Flying Machine Wizard Barbarian Barrel
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
Fireball Wizard Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Fireball Flying Machine
P.E.K.K.A
P.E.K.K.A Fireball Flying Machine Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Flying Machine
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Flying Machine
Goblin Gang Fireball Flying Machine Barbarian Barrel P.E.K.K.A
Fireball Flying Machine Wizard Barbarian Barrel P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Flying Machine
Flying Machine Wizard
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard
Goblin Gang Fireball
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard
Flying Machine Fireball Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Flying Machine Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard
Fireball Barbarian Barrel
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Goblin Gang Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Flying Machine P.E.K.K.A
Goblin Gang Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Barbarian Barrel
P.E.K.K.A
Fireball Wizard

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