My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton Miner
Giant Snowball
Goblin Gang Goblin Hut Clone Witch Miner
Zap
Goblin Gang Goblin Hut Clone Witch
Barbarian Barrel
Goblin Gang Goblin Hut Clone Witch Giant Skeleton
The Log
Goblin Gang Goblin Hut Clone Witch Giant Skeleton
Earthquake
Goblin Gang Goblin Hut Clone Witch
Arrows
Goblin Gang Goblin Hut Clone Witch
Royal Delivery
Goblin Gang Goblin Hut Clone Witch Giant Skeleton Miner
Fireball
Goblin Gang Goblin Hut Clone Witch
Poison
Goblin Gang Goblin Hut Clone Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Miner Fireball Freeze Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Miner Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Goblin Hut Clone Giant Skeleton
Fireball
Freeze Miner
Goblin Hut
Goblin Gang Giant Skeleton Miner
Clone
Giant Skeleton Goblin Gang Witch
Freeze
Fireball
Witch
Clone Giant Skeleton Miner
Giant Skeleton
Clone Goblin Gang Goblin Hut Witch Miner
Miner
Goblin Gang Fireball Goblin Hut Witch Giant Skeleton

Defense Synergies 0 8

Goblin Gang
Goblin Hut Giant Skeleton Miner
Fireball
Goblin Hut Freeze Miner
Goblin Hut
Goblin Gang Fireball Giant Skeleton
Clone
Freeze
Fireball
Witch
Giant Skeleton
Giant Skeleton
Goblin Gang Goblin Hut Witch
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut Witch Freeze Giant Skeleton
Goblin Hut Witch Goblin Gang
Fireball Giant Skeleton
Goblin Gang Fireball Freeze
Goblin Gang Fireball Goblin Hut Freeze Witch
Fireball Giant Skeleton
Witch Goblin Gang Goblin Hut
Goblin Gang Giant Skeleton Miner
Goblin Gang Witch Fireball Goblin Hut Freeze Giant Skeleton
Goblin Gang Fireball Goblin Hut Witch
Goblin Hut Goblin Gang Fireball Freeze Witch Giant Skeleton
Fireball Goblin Gang Goblin Hut Freeze Witch
Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut Freeze
Goblin Gang Fireball Goblin Hut Witch
Fireball Goblin Gang Goblin Hut Witch
Freeze Witch Fireball Goblin Hut Giant Skeleton
Goblin Hut
Goblin Gang Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Hut Witch Giant Skeleton
Fireball Goblin Gang Miner
Goblin Gang Giant Skeleton Goblin Hut Witch
Goblin Gang Giant Skeleton Fireball
Giant Skeleton Goblin Gang Goblin Hut Witch
Fireball Goblin Gang Goblin Hut Freeze Witch
Goblin Gang Fireball Goblin Hut Witch Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Fireball Goblin Hut Witch
Witch Goblin Gang Goblin Hut
Goblin Hut Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Goblin Hut Witch Fireball Freeze Giant Skeleton
Fireball Goblin Hut Freeze Witch Giant Skeleton
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Giant Skeleton
Fireball Miner
Fireball Goblin Hut Giant Skeleton Miner
Fireball Freeze Giant Skeleton
Fireball
Fireball Freeze Witch
Witch
Fireball Freeze
Fireball Miner
Goblin Gang Fireball
Miner Fireball
Fireball
Fireball Goblin Hut Miner
Fireball Freeze
Fireball Goblin Hut
Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball Freeze
Fireball
Fireball Witch Miner
Fireball Giant Skeleton
Fireball
Fireball
Freeze Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fireball Witch
Fireball Goblin Hut Freeze Witch
Fireball
Fireball Miner
Fireball Freeze
Giant Skeleton
Fireball
Goblin Gang Fireball Goblin Hut Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Miner Goblin Gang
Fireball
Fireball Giant Skeleton
Goblin Gang Fireball Freeze Witch Giant Skeleton
Fireball Witch
Fireball Freeze Witch Giant Skeleton Miner
Fireball

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