My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Baby Dragon Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Demolisher
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Goblin Cage Electro Wizard
The Log
Goblin Gang Goblin Cage Hog Rider Goblin Demolisher
Earthquake
Goblin Gang Goblin Cage Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Cage Hog Rider Goblin Demolisher Baby Dragon Electro Wizard
Fireball
Goblin Gang Goblin Cage Hog Rider Baby Dragon Electro Wizard
Poison
Goblin Gang Goblin Cage Electro Wizard
Lightning
Goblin Cage Baby Dragon Electro Wizard Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Goblin Cage Hog Rider Goblin Demolisher Baby Dragon Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Goblin Cage Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Cage Baby Dragon
Fireball
Hog Rider Baby Dragon Electro Wizard
Goblin Cage
Goblin Gang Hog Rider Baby Dragon
Hog Rider
Goblin Gang Fireball Goblin Cage Goblin Demolisher Baby Dragon Electro Wizard
Goblin Demolisher
Hog Rider
Baby Dragon
Goblin Gang Fireball Goblin Cage Hog Rider Electro Wizard
Electro Wizard
Fireball Hog Rider Baby Dragon
Goblinstein

Defense Synergies 1 6

Goblin Gang
Goblin Cage Electro Wizard
Fireball
Goblin Cage Electro Wizard
Goblin Cage
Goblin Demolisher Goblin Gang Fireball Baby Dragon Electro Wizard
Hog Rider
Goblin Demolisher
Goblin Cage
Baby Dragon
Goblin Cage
Electro Wizard
Goblin Gang Fireball Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Goblin Demolisher Baby Dragon Electro Wizard
Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Electro Wizard
Goblin Cage Goblin Gang Electro Wizard
Fireball Goblin Cage Goblin Demolisher
Goblin Gang Fireball Goblin Demolisher Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Fireball Goblin Cage Baby Dragon
Fireball Goblin Cage Baby Dragon Electro Wizard
Goblin Gang Goblin Cage
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Fireball Goblin Demolisher Baby Dragon
Goblin Gang Fireball Baby Dragon Electro Wizard
Goblin Cage Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Goblin Cage Goblin Demolisher Baby Dragon Electro Wizard
Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Fireball Goblin Cage Electro Wizard
Goblin Gang Fireball Goblin Cage Electro Wizard
Fireball Goblin Cage Goblin Gang Goblin Demolisher Baby Dragon Electro Wizard
Goblin Cage Baby Dragon Fireball Goblin Demolisher Electro Wizard
Goblin Cage Electro Wizard
Goblin Gang Goblin Demolisher Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Cage Electro Wizard
Fireball Electro Wizard Goblin Gang Baby Dragon
Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Fireball Goblin Cage Electro Wizard
Goblin Gang Goblin Cage
Fireball Goblin Gang Goblin Demolisher Baby Dragon Electro Wizard
Goblin Gang Fireball Goblin Cage Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard Fireball Baby Dragon
Goblin Gang Goblin Cage
Goblin Cage
Fireball Goblin Cage Electro Wizard
Goblin Gang Fireball Goblin Cage
Fireball Goblin Cage Goblin Demolisher Baby Dragon
Goblin Gang Electro Wizard Fireball Goblin Cage Baby Dragon
Fireball Goblin Cage Baby Dragon Electro Wizard
Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Goblin Demolisher Baby Dragon
Fireball Baby Dragon
Goblin Demolisher Baby Dragon
Fireball Goblin Demolisher Baby Dragon
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Goblin Demolisher Baby Dragon
Fireball Goblin Demolisher Baby Dragon
Fireball
Fireball Goblin Demolisher Baby Dragon Electro Wizard
Fireball Goblin Demolisher Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Goblin Demolisher Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard
Fireball

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