My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Giant Skeleton Electro Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball
Electro Wizard
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Giant Skeleton Electro Wizard Lumberjack
Valkyrie
Lumberjack Goblin Gang Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton Lumberjack
Lumberjack
Valkyrie Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Defense Synergies 1 20

Goblin Gang
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard Lumberjack
Fireball
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Goblin Gang Fireball Valkyrie Wizard
Valkyrie
Goblin Gang Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Goblin Gang Wizard Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Fireball Valkyrie Wizard Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Valkyrie Electro Wizard
Goblin Gang Mini P.E.K.K.A Lumberjack Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Valkyrie Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton Lumberjack
Goblin Gang Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard Goblin Gang Fireball Wizard
Fireball Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Fireball Wizard Giant Skeleton Lumberjack
Goblin Gang Fireball Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Goblin Gang Fireball Valkyrie Wizard Giant Skeleton Electro Wizard
Fireball Valkyrie Wizard Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Fireball Valkyrie Goblin Gang Wizard Electro Wizard Lumberjack
Valkyrie Wizard Fireball Giant Skeleton Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Valkyrie Wizard Fireball Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Goblin Gang Giant Skeleton Lumberjack Mini P.E.K.K.A Valkyrie Electro Wizard
Goblin Gang Mini P.E.K.K.A Valkyrie Giant Skeleton Lumberjack Fireball Electro Wizard
Giant Skeleton Goblin Gang Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Fireball Valkyrie Giant Skeleton Electro Wizard Lumberjack
Mini P.E.K.K.A Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Electro Wizard Fireball Mini P.E.K.K.A Valkyrie
Goblin Gang
Mini P.E.K.K.A Valkyrie Giant Skeleton Lumberjack
Fireball Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Goblin Gang Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie
Goblin Gang Electro Wizard Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton Lumberjack
Valkyrie Fireball Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Electro Wizard
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Goblin Gang Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Electro Wizard
Fireball Wizard

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