My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Bandit
Giant Snowball
Goblin Gang Musketeer Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Bandit Electro Wizard Magic Archer
The Log
Goblin Gang Musketeer Hog Rider Goblin Barrel Bandit
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Hog Rider Goblin Barrel Bandit Electro Wizard Magic Archer
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel Bandit Electro Wizard Magic Archer
Poison
Goblin Gang Musketeer Electro Wizard Magic Archer
Lightning
Musketeer Bandit Electro Wizard Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Bandit Fireball Musketeer Hog Rider Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Bandit Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Bandit
Fireball
Hog Rider Electro Wizard Magic Archer
Musketeer
Hog Rider Bandit
Hog Rider
Goblin Gang Fireball Musketeer Goblin Barrel Bandit Electro Wizard Magic Archer
Goblin Barrel
Goblin Gang Hog Rider Bandit
Bandit
Goblin Gang Musketeer Hog Rider Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Fireball Hog Rider Bandit Magic Archer
Magic Archer
Fireball Hog Rider Bandit Electro Wizard

Defense Synergies 1 11

Goblin Gang
Musketeer Bandit Electro Wizard Magic Archer
Fireball
Musketeer Bandit Electro Wizard
Musketeer
Goblin Gang Fireball Bandit Electro Wizard
Hog Rider
Goblin Barrel
Bandit
Goblin Gang Fireball Musketeer Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Fireball Musketeer Bandit Magic Archer
Magic Archer
Goblin Gang Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Wizard Magic Archer
Goblin Gang Musketeer Bandit Electro Wizard
Goblin Gang Musketeer Bandit Electro Wizard
Goblin Gang Musketeer Bandit Electro Wizard
Fireball
Goblin Gang Fireball Musketeer Bandit Electro Wizard Magic Archer
Musketeer Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Musketeer Bandit Electro Wizard Magic Archer
Goblin Gang Musketeer
Goblin Gang Musketeer Bandit Electro Wizard
Goblin Gang Electro Wizard Fireball Musketeer Bandit Magic Archer
Musketeer Goblin Gang Fireball Electro Wizard Magic Archer
Goblin Gang Fireball Musketeer Bandit Electro Wizard
Fireball Goblin Gang Electro Wizard Magic Archer
Goblin Gang Bandit Electro Wizard
Goblin Gang Fireball Bandit Electro Wizard
Goblin Gang Fireball Musketeer Electro Wizard
Fireball Goblin Gang Musketeer Bandit Electro Wizard Magic Archer
Fireball Musketeer Bandit Electro Wizard Magic Archer
Musketeer Electro Wizard
Goblin Gang Fireball Musketeer Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Goblin Gang Musketeer Magic Archer
Goblin Gang Bandit Musketeer Electro Wizard
Goblin Gang Fireball Musketeer Bandit Electro Wizard
Goblin Gang Musketeer Bandit
Fireball Goblin Gang Musketeer Electro Wizard Magic Archer
Goblin Gang Fireball Musketeer Bandit Electro Wizard
Electro Wizard Fireball Bandit Magic Archer
Goblin Gang Musketeer
Musketeer
Fireball Electro Wizard
Goblin Gang Fireball Bandit
Fireball Musketeer Magic Archer
Goblin Gang Electro Wizard Fireball Musketeer Magic Archer
Fireball Musketeer Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Bandit
Fireball Musketeer Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Musketeer
Fireball Magic Archer
Fireball Musketeer Magic Archer
Musketeer Magic Archer
Fireball Magic Archer
Fireball Bandit
Goblin Gang Fireball Musketeer Electro Wizard
Fireball Musketeer Bandit Electro Wizard Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Bandit Magic Archer
Fireball Musketeer Bandit Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Bandit Magic Archer
Magic Archer Fireball Musketeer Bandit
Fireball
Fireball Musketeer Bandit Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Fireball Musketeer
Fireball Magic Archer
Fireball Musketeer Bandit Electro Wizard Magic Archer
Fireball Musketeer Bandit Magic Archer
Fireball Musketeer Bandit Magic Archer
Fireball Musketeer Electro Wizard Magic Archer
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Goblin Gang Fireball Musketeer Bandit Magic Archer
Fireball Musketeer Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Musketeer Electro Wizard Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Goblin Gang Fireball Musketeer Electro Wizard Magic Archer
Fireball Musketeer Electro Wizard Magic Archer
Fireball Musketeer Bandit Electro Wizard Magic Archer
Fireball

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