My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch P.E.K.K.A Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Musketeer Witch Lumberjack
Zap
Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Musketeer Witch Bandit Lumberjack
The Log
Goblin Gang Musketeer Witch Bandit Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Musketeer Witch P.E.K.K.A Bandit Lumberjack
Fireball
Goblin Gang Musketeer Witch Bandit Lumberjack
Poison
Goblin Gang Musketeer Witch
Lightning
Musketeer Witch Bandit Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Fireball Musketeer Lumberjack Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Bandit Fireball Musketeer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A Bandit
Fireball
Mega Knight
Musketeer
P.E.K.K.A Bandit Lumberjack Mega Knight
Witch
P.E.K.K.A Bandit Lumberjack Mega Knight
P.E.K.K.A
Goblin Gang Musketeer Witch Lumberjack
Bandit
Goblin Gang Musketeer Witch Lumberjack Mega Knight
Lumberjack
Musketeer Witch P.E.K.K.A Bandit Mega Knight
Mega Knight
Fireball Musketeer Witch Bandit Lumberjack

Defense Synergies 2 15

Goblin Gang
Musketeer P.E.K.K.A Bandit Lumberjack
Fireball
Musketeer Bandit Lumberjack Mega Knight
Musketeer
Goblin Gang Lumberjack Fireball P.E.K.K.A Bandit Mega Knight
Witch
Bandit Lumberjack Mega Knight
P.E.K.K.A
Goblin Gang Musketeer
Bandit
Goblin Gang Fireball Musketeer Witch Lumberjack Mega Knight
Lumberjack
Musketeer Goblin Gang Fireball Witch Bandit
Mega Knight
Fireball Musketeer Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
P.E.K.K.A Lumberjack Goblin Gang Musketeer Witch Bandit Mega Knight
Goblin Gang Witch P.E.K.K.A Lumberjack Mega Knight Musketeer Bandit
Witch P.E.K.K.A Lumberjack Goblin Gang Musketeer Bandit Mega Knight
Fireball P.E.K.K.A Lumberjack Mega Knight
Goblin Gang Fireball Musketeer Bandit Lumberjack Mega Knight
Musketeer Goblin Gang Fireball Witch
Fireball Musketeer P.E.K.K.A Bandit Mega Knight
Witch P.E.K.K.A Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer Bandit Lumberjack Mega Knight
Goblin Gang Witch Fireball Musketeer Bandit Lumberjack Mega Knight
Musketeer Goblin Gang Fireball Witch
P.E.K.K.A Lumberjack Mega Knight Goblin Gang Fireball Musketeer Witch Bandit
Fireball Mega Knight Goblin Gang Witch P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Bandit Lumberjack Mega Knight
Goblin Gang Fireball P.E.K.K.A Bandit Lumberjack Mega Knight
Mega Knight Goblin Gang Fireball Musketeer Witch P.E.K.K.A Lumberjack
Fireball Mega Knight Goblin Gang Musketeer Witch Bandit Lumberjack
Witch Fireball Musketeer Bandit Lumberjack Mega Knight
P.E.K.K.A Musketeer Lumberjack
Goblin Gang Mega Knight Fireball Musketeer Witch P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Fireball Witch P.E.K.K.A Bandit
Fireball Bandit Goblin Gang Musketeer Lumberjack Mega Knight
Goblin Gang P.E.K.K.A Bandit Lumberjack Mega Knight Musketeer Witch
Goblin Gang P.E.K.K.A Lumberjack Mega Knight Fireball Musketeer Bandit
P.E.K.K.A Goblin Gang Musketeer Witch Bandit Lumberjack Mega Knight
Fireball Goblin Gang Musketeer Witch
Goblin Gang P.E.K.K.A Fireball Musketeer Witch Bandit Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Fireball Witch Bandit
Witch P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Mega Knight Musketeer Witch Lumberjack
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Goblin Gang Fireball Witch Bandit Lumberjack
Fireball Musketeer Witch Mega Knight
Goblin Gang Witch Fireball Musketeer P.E.K.K.A Lumberjack
Mega Knight Fireball Musketeer Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Bandit
Fireball Musketeer
Fireball Mega Knight
Fireball Musketeer Witch
Musketeer Witch
Fireball
Fireball Bandit
Goblin Gang Fireball Musketeer Lumberjack
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Witch Bandit
Fireball Musketeer Bandit Mega Knight
Fireball
Fireball Musketeer Bandit Mega Knight
Fireball Witch Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Witch Mega Knight
Witch
Fireball Musketeer Witch Bandit
Fireball Musketeer Witch Bandit Mega Knight
Fireball Musketeer Bandit
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Bandit Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball
Goblin Gang Fireball Musketeer Witch Bandit
Fireball Musketeer Witch
Fireball
Fireball Goblin Gang Musketeer Lumberjack Mega Knight
Fireball Musketeer
Fireball
Musketeer P.E.K.K.A Mega Knight
Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Bandit Mega Knight
P.E.K.K.A
Fireball Mega Knight

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