My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Balloon
Lightning
Balloon Inferno Dragon Lumberjack Archer Queen
Rocket
Balloon Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Fireball Inferno Dragon Lumberjack Balloon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Fireball Inferno Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon
Fireball
Mega Knight Archer Queen
Rage
Balloon
Balloon
Rage Lumberjack Goblin Gang Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Mega Knight
Mega Knight
Inferno Dragon Fireball Balloon Lumberjack Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 0 6

Goblin Gang
Inferno Dragon Lumberjack Archer Queen
Fireball
Lumberjack Mega Knight
Rage
Balloon
Inferno Dragon
Goblin Gang Mega Knight
Lumberjack
Goblin Gang Fireball
Mega Knight
Fireball Inferno Dragon
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Lumberjack Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Mega Knight
Fireball Lumberjack Mega Knight
Goblin Gang Fireball Lumberjack Mega Knight
Inferno Dragon Goblin Gang Fireball
Fireball Mega Knight
Inferno Dragon Goblin Gang Lumberjack Archer Queen
Goblin Gang Lumberjack Mega Knight
Goblin Gang Fireball Lumberjack Mega Knight
Inferno Dragon Goblin Gang Fireball
Lumberjack Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack Mega Knight
Goblin Gang Fireball Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblin Gang Fireball Lumberjack
Fireball Mega Knight Goblin Gang Lumberjack
Fireball Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Mega Knight Fireball Lumberjack
Inferno Dragon Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Fireball
Fireball Goblin Gang Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Fireball
Goblin Gang Inferno Dragon Lumberjack Mega Knight
Fireball Goblin Gang
Goblin Gang Fireball Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Fireball Archer Queen
Mega Knight Goblin Gang Fireball Lumberjack
Fireball Mega Knight
Goblin Gang Fireball Inferno Dragon Lumberjack Archer Queen
Mega Knight Fireball Inferno Dragon Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball
Fireball
Goblin Gang Fireball Lumberjack
Fireball
Fireball Archer Queen
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight
Inferno Dragon
Fireball
Fireball Mega Knight
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Fireball
Fireball Archer Queen
Fireball
Fireball Goblin Gang Lumberjack Mega Knight
Fireball
Fireball Archer Queen
Mega Knight Archer Queen
Goblin Gang Fireball Archer Queen
Fireball Archer Queen
Fireball Mega Knight Archer Queen
Inferno Dragon
Fireball Mega Knight

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