My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Baby Dragon Electro Wizard Lumberjack
Fireball
Goblin Gang Baby Dragon Electro Wizard Lumberjack
Poison
Goblin Gang Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Valkyrie Baby Dragon Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon
Fireball
Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie
Lumberjack Goblin Gang Baby Dragon Electro Wizard
Baby Dragon
Goblin Gang Fireball Valkyrie Electro Wizard Lumberjack Mega Knight
The Log
Fireball Lumberjack Mega Knight
Electro Wizard
Fireball Valkyrie Baby Dragon Lumberjack Mega Knight
Lumberjack
Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight
Fireball Baby Dragon The Log Electro Wizard Lumberjack

Defense Synergies 1 20

Goblin Gang
Valkyrie The Log Electro Wizard Lumberjack
Fireball
The Log Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie
Goblin Gang Fireball Baby Dragon The Log Electro Wizard Lumberjack
Baby Dragon
Valkyrie The Log Lumberjack Mega Knight
The Log
Fireball Goblin Gang Valkyrie Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard
Goblin Gang Fireball Valkyrie The Log Lumberjack Mega Knight
Lumberjack
Goblin Gang Fireball Valkyrie Baby Dragon The Log Electro Wizard
Mega Knight
Fireball Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log Electro Wizard
Lumberjack Goblin Gang Valkyrie The Log Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Valkyrie Electro Wizard
Lumberjack Goblin Gang Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie The Log Lumberjack Mega Knight
Goblin Gang Fireball The Log Valkyrie Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Goblin Gang Fireball Baby Dragon
Fireball Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Goblin Gang Lumberjack
Goblin Gang Valkyrie Electro Wizard Lumberjack Mega Knight
Goblin Gang Valkyrie Electro Wizard Fireball Baby Dragon The Log Lumberjack Mega Knight
Goblin Gang Fireball Baby Dragon Electro Wizard
Lumberjack Mega Knight Goblin Gang Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Mega Knight Goblin Gang Baby Dragon The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Fireball The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Goblin Gang Fireball Valkyrie Electro Wizard Lumberjack
Fireball Mega Knight Goblin Gang Valkyrie Baby Dragon The Log Electro Wizard Lumberjack
Valkyrie Baby Dragon The Log Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Valkyrie Mega Knight Fireball Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Baby Dragon The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Lumberjack Mega Knight Fireball The Log Electro Wizard
Goblin Gang Valkyrie Lumberjack Mega Knight
Fireball Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Fireball Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Fireball Valkyrie Baby Dragon The Log
Goblin Gang
Mega Knight Valkyrie Lumberjack
Mega Knight Fireball Valkyrie The Log Electro Wizard
Mega Knight Goblin Gang Fireball Valkyrie Lumberjack
Fireball Valkyrie Baby Dragon Mega Knight
Goblin Gang Electro Wizard Fireball Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Mega Knight Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball Electro Wizard Lumberjack
Fireball Valkyrie The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Valkyrie Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Mega Knight
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Goblin Gang Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Electro Wizard Lumberjack Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Goblin Gang Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Mega Knight

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