My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon
Giant Snowball
Goblin Gang Goblin Barrel Balloon
Zap
Goblin Gang Goblin Barrel Balloon
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Royal Ghost
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Balloon P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Goblin Barrel Balloon
Poison
Goblin Gang Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Royal Ghost Fireball Valkyrie Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie Balloon P.E.K.K.A Royal Ghost
Fireball
The Log
Valkyrie
Goblin Barrel Balloon Goblin Gang P.E.K.K.A Royal Ghost
Goblin Barrel
Goblin Gang Valkyrie Balloon P.E.K.K.A Royal Ghost
Balloon
Valkyrie Goblin Gang Goblin Barrel The Log Royal Ghost
P.E.K.K.A
Goblin Gang Valkyrie Goblin Barrel The Log
The Log
Fireball Balloon P.E.K.K.A
Royal Ghost
Goblin Gang Valkyrie Goblin Barrel Balloon

Defense Synergies 2 7

Goblin Gang
Valkyrie P.E.K.K.A The Log
Fireball
The Log Valkyrie
Valkyrie
Goblin Gang Fireball P.E.K.K.A The Log
Goblin Barrel
Balloon
P.E.K.K.A
The Log Goblin Gang Valkyrie
The Log
Fireball P.E.K.K.A Goblin Gang Valkyrie Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
P.E.K.K.A Goblin Gang Valkyrie The Log
Goblin Gang P.E.K.K.A Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Fireball Valkyrie P.E.K.K.A The Log
Goblin Gang Fireball The Log Valkyrie Royal Ghost
Goblin Gang Fireball
Fireball Valkyrie P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Royal Ghost
Goblin Gang Valkyrie Fireball The Log Royal Ghost
Goblin Gang Fireball
P.E.K.K.A Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Goblin Gang P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Goblin Gang Fireball Valkyrie P.E.K.K.A
Fireball Goblin Gang Valkyrie The Log Royal Ghost
Valkyrie The Log Fireball Royal Ghost
P.E.K.K.A
Goblin Gang Valkyrie Royal Ghost Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball P.E.K.K.A Royal Ghost
Fireball Goblin Gang Valkyrie The Log Royal Ghost
Goblin Gang P.E.K.K.A Valkyrie The Log
Goblin Gang Valkyrie P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Valkyrie
Fireball Goblin Gang
Goblin Gang P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Fireball P.E.K.K.A The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Fireball
Fireball
P.E.K.K.A
Goblin Gang Fireball The Log
Fireball
Fireball The Log Royal Ghost
P.E.K.K.A
Fireball

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