My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Witch
Fireball
Goblin Gang Inferno Tower Goblin Barrel Witch
Poison
Goblin Gang Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Valkyrie Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie
Fireball
The Log Mega Knight
Valkyrie
Goblin Barrel Goblin Gang Witch
Inferno Tower
Goblin Barrel
Goblin Gang Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Fireball Goblin Barrel Witch The Log

Defense Synergies 3 12

Goblin Gang
Inferno Tower Valkyrie The Log
Fireball
The Log Valkyrie Inferno Tower Mega Knight
Valkyrie
Goblin Gang Fireball Inferno Tower Witch The Log
Inferno Tower
Goblin Gang The Log Fireball Valkyrie Mega Knight
Goblin Barrel
Witch
Valkyrie The Log Mega Knight
The Log
Fireball Inferno Tower Goblin Gang Valkyrie Witch Mega Knight
Mega Knight
Fireball Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie Witch The Log Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight Valkyrie
Inferno Tower Witch Goblin Gang Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Goblin Gang Fireball The Log Valkyrie Mega Knight
Inferno Tower Goblin Gang Fireball Witch
Fireball Valkyrie Inferno Tower The Log Mega Knight
Inferno Tower Witch Goblin Gang
Goblin Gang Valkyrie Inferno Tower Mega Knight
Goblin Gang Valkyrie Witch Fireball The Log Mega Knight
Inferno Tower Goblin Gang Fireball Witch
Inferno Tower Mega Knight Goblin Gang Fireball Valkyrie Witch The Log
Fireball Valkyrie Mega Knight Goblin Gang Witch The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball The Log Mega Knight
Mega Knight Goblin Gang Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Mega Knight Goblin Gang Witch The Log
Valkyrie Witch The Log Fireball Mega Knight
Inferno Tower
Goblin Gang Valkyrie Mega Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Valkyrie Inferno Tower Witch The Log
Goblin Gang Valkyrie Mega Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie Witch Mega Knight
Fireball Goblin Gang Witch
Goblin Gang Fireball Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Fireball Valkyrie The Log
Mega Knight Goblin Gang Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch Mega Knight
Goblin Gang Inferno Tower Witch Fireball Valkyrie The Log
Valkyrie Mega Knight Fireball Inferno Tower Witch The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball Valkyrie Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Knight
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight
Fireball Mega Knight

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