My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Skeleton King
Giant Snowball
Goblin Gang Baby Dragon Goblin Drill Skeleton King
Zap
Goblin Gang Goblin Drill Skeleton King
Barbarian Barrel
Goblin Gang Goblin Drill Ice Wizard Skeleton King
The Log
Goblin Gang Goblin Drill Skeleton King
Earthquake
Goblin Gang Goblin Drill Skeleton King
Arrows
Goblin Gang Goblin Drill Skeleton King
Royal Delivery
Goblin Gang Baby Dragon Goblin Drill Ice Wizard Skeleton King
Fireball
Goblin Gang Baby Dragon Goblin Drill Ice Wizard Skeleton King
Poison
Goblin Gang Goblin Drill Ice Wizard Skeleton King
Lightning
Baby Dragon Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard Goblin Machine Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Goblin Drill Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Ice Wizard Fireball Baby Dragon Goblin Drill Skeleton King Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Void Ice Wizard Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Goblin Drill Skeleton King
Fireball
Goblin Drill Baby Dragon Skeleton King
Void
Baby Dragon
Goblin Gang Fireball Ice Wizard
Goblin Drill
Fireball Goblin Gang Skeleton King
Ice Wizard
Baby Dragon
Goblin Machine
Skeleton King
Goblin Gang Fireball Goblin Drill

Defense Synergies 1 7

Goblin Gang
Goblin Drill Ice Wizard
Fireball
Goblin Drill Ice Wizard
Void
Baby Dragon
Ice Wizard Skeleton King
Goblin Drill
Goblin Gang Fireball Ice Wizard
Ice Wizard
Baby Dragon Goblin Gang Fireball Goblin Drill Skeleton King
Goblin Machine
Skeleton King
Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Baby Dragon
Goblin Gang Goblin Drill Ice Wizard
Goblin Gang Void Goblin Drill Ice Wizard
Goblin Gang Goblin Drill Ice Wizard Skeleton King
Fireball
Goblin Gang Fireball Baby Dragon Ice Wizard
Goblin Gang Fireball Void Baby Dragon Ice Wizard
Fireball Void Baby Dragon
Goblin Gang Goblin Drill Ice Wizard Skeleton King
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Fireball Baby Dragon Goblin Drill Skeleton King
Goblin Gang Fireball Baby Dragon Ice Wizard
Goblin Drill Goblin Gang Fireball Ice Wizard
Fireball Goblin Gang Baby Dragon Goblin Drill Skeleton King
Goblin Gang Goblin Drill Skeleton King
Goblin Gang Fireball Goblin Drill
Goblin Gang Fireball Goblin Drill
Fireball Goblin Gang Baby Dragon Goblin Drill Ice Wizard
Baby Dragon Goblin Drill Fireball Ice Wizard
Goblin Drill
Goblin Gang Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Void
Fireball Void Goblin Gang Baby Dragon
Goblin Gang
Goblin Gang Fireball
Goblin Gang Goblin Drill
Fireball Goblin Gang Baby Dragon Ice Wizard
Goblin Gang Fireball Void Ice Wizard
Void Fireball Baby Dragon
Goblin Gang Goblin Drill
Fireball Void
Goblin Gang Fireball Skeleton King
Fireball Baby Dragon
Goblin Gang Fireball Baby Dragon Goblin Drill Skeleton King
Fireball Baby Dragon Ice Wizard Skeleton King
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Baby Dragon Goblin Drill
Fireball Void Baby Dragon Ice Wizard
Fireball Void Baby Dragon Goblin Drill
Fireball Void
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Void
Goblin Gang Fireball Void
Void Fireball
Fireball Void Baby Dragon
Fireball Void Baby Dragon
Fireball Void Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Goblin Drill
Fireball Baby Dragon
Fireball
Void Fireball Baby Dragon
Fireball Baby Dragon
Fireball Void Baby Dragon
Fireball Void
Void
Fireball Void Baby Dragon Goblin Drill
Fireball Baby Dragon Ice Wizard
Fireball Void Baby Dragon Ice Wizard
Fireball Void Baby Dragon
Fireball Void Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Void
Fireball Void
Void Fireball
Void Fireball
Fireball
Goblin Gang Fireball Void
Fireball Baby Dragon Ice Wizard
Fireball
Fireball Void Goblin Gang Baby Dragon
Fireball Baby Dragon Skeleton King
Void Fireball
Goblin Gang Fireball Baby Dragon Skeleton King
Fireball Void
Void Fireball Baby Dragon

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