My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Goblin Barrel Fireball Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Goblin Barrel Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mirror P.E.K.K.A
Fireball
Mirror Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mirror
Fireball Goblin Barrel Goblin Gang
Goblin Barrel
Goblin Gang Mirror P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Wizard Goblin Barrel
Mega Knight
Fireball Wizard Goblin Barrel
Goblinstein

Defense Synergies 1 6

Goblin Gang
Mirror P.E.K.K.A
Fireball
Mirror Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mirror
Fireball Goblin Gang Mega Knight
Goblin Barrel
P.E.K.K.A
Goblin Gang Wizard
Mega Knight
Fireball Wizard Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Mega Knight
Fireball P.E.K.K.A Mega Knight
Goblin Gang Fireball Mega Knight
Goblin Gang Fireball Wizard
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Fireball Wizard Mega Knight
Goblin Gang Fireball Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Fireball P.E.K.K.A
Fireball Mega Knight Goblin Gang Wizard
Wizard Fireball Mega Knight
P.E.K.K.A
Goblin Gang Wizard Mega Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball P.E.K.K.A
Fireball Goblin Gang Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Goblin Gang Mega Knight
Fireball Wizard Goblin Gang
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Mega Knight
Goblin Gang Fireball P.E.K.K.A
Mega Knight Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard Mega Knight
Fireball Wizard
Fireball
P.E.K.K.A Mega Knight
Goblin Gang Fireball
Fireball
Fireball Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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