My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army Prince X-Bow
Barbarian Barrel
Goblin Gang Wizard Skeleton Army X-Bow
The Log
Goblin Gang Skeleton Army Prince X-Bow
Earthquake
Goblin Gang Skeleton Army X-Bow
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Baby Dragon Prince
Fireball
Goblin Gang Wizard Skeleton Army Baby Dragon X-Bow
Poison
Goblin Gang Wizard Skeleton Army X-Bow
Lightning
Wizard Baby Dragon Prince X-Bow
Rocket
Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Baby Dragon Freeze Wizard Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Fireball Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Prince X-Bow
Fireball
X-Bow Baby Dragon Freeze
Wizard
Prince
Skeleton Army
X-Bow
Baby Dragon
Goblin Gang Fireball Prince
Freeze
Fireball
Prince
Goblin Gang Wizard Baby Dragon
X-Bow
Fireball Goblin Gang Skeleton Army

Defense Synergies 1 11

Goblin Gang
Skeleton Army Prince X-Bow
Fireball
X-Bow Freeze
Wizard
Skeleton Army Freeze Prince
Skeleton Army
Goblin Gang Wizard Freeze Prince X-Bow
Baby Dragon
Prince
Freeze
Fireball Wizard Skeleton Army
Prince
Goblin Gang Wizard Skeleton Army Baby Dragon
X-Bow
Fireball Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon X-Bow
Skeleton Army Goblin Gang Prince X-Bow
Goblin Gang Skeleton Army Prince Freeze
Skeleton Army Prince Goblin Gang
Fireball Skeleton Army Prince X-Bow
Goblin Gang Fireball Skeleton Army Freeze Baby Dragon X-Bow
Goblin Gang Fireball Wizard Baby Dragon Freeze X-Bow
Fireball Baby Dragon X-Bow
Goblin Gang Skeleton Army Prince X-Bow
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Fireball Wizard Baby Dragon Freeze X-Bow
Goblin Gang Fireball Wizard Baby Dragon
Skeleton Army Prince Goblin Gang Fireball Wizard Freeze X-Bow
Fireball Wizard Skeleton Army Goblin Gang Baby Dragon Freeze Prince X-Bow
Skeleton Army Goblin Gang Prince X-Bow
Skeleton Army Goblin Gang Fireball Freeze Prince X-Bow
Wizard Goblin Gang Fireball Skeleton Army Prince X-Bow
Fireball Goblin Gang Wizard Skeleton Army Baby Dragon Prince X-Bow
Wizard Baby Dragon Freeze Fireball
Prince
Goblin Gang Wizard Skeleton Army Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Prince X-Bow
Fireball Goblin Gang Wizard Baby Dragon Prince X-Bow
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince Fireball X-Bow
Goblin Gang Skeleton Army Prince
Fireball Wizard Goblin Gang Baby Dragon Freeze
Goblin Gang Skeleton Army Prince Fireball
Skeleton Army Prince
Freeze Fireball Skeleton Army Baby Dragon Prince X-Bow
Goblin Gang Skeleton Army
Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Goblin Gang Fireball Wizard
Wizard Fireball Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Fireball Baby Dragon Freeze Prince X-Bow
Fireball Wizard Baby Dragon Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze X-Bow
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
Fireball Freeze Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Wizard Baby Dragon
Fireball X-Bow Wizard Baby Dragon Freeze
Fireball Wizard X-Bow
Goblin Gang Fireball Prince X-Bow
Fireball Wizard Prince X-Bow
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze X-Bow
Fireball Baby Dragon Prince X-Bow
X-Bow Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon X-Bow
Fireball Freeze
Fireball Wizard Baby Dragon Prince X-Bow
Fireball Wizard Baby Dragon X-Bow
Fireball Baby Dragon Prince X-Bow
Fireball Wizard
Prince X-Bow
Fireball Baby Dragon X-Bow
Freeze Fireball Wizard Baby Dragon
Fireball X-Bow Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince X-Bow
Fireball Baby Dragon X-Bow
Fireball Wizard Baby Dragon X-Bow
Fireball Wizard Freeze
Fireball
Fireball Wizard X-Bow
Fireball Freeze
Prince
Fireball Wizard
Goblin Gang Fireball Skeleton Army Freeze Prince X-Bow
Fireball Wizard Baby Dragon
Freeze
Fireball
Fireball Goblin Gang Wizard Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball
Prince
Goblin Gang Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze Prince X-Bow
Prince
Fireball Wizard

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