My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Executioner Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Executioner P.E.K.K.A Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Electro Dragon Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon Executioner P.E.K.K.A Mother Witch Ram Rider
Fireball
Goblin Gang Electro Dragon Executioner Mother Witch Ram Rider
Poison
Goblin Gang Electro Dragon Executioner Mother Witch
Lightning
Electro Dragon Executioner Mother Witch Ram Rider
Rocket
Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Mother Witch Electro Dragon Executioner Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Fireball Mother Witch Electro Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A
Fireball
Ram Rider Mega Knight
Electro Dragon
Executioner P.E.K.K.A Mother Witch Mega Knight
Executioner
Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Electro Dragon Executioner Mother Witch Ram Rider
Mother Witch
Electro Dragon P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Fireball P.E.K.K.A Mother Witch Mega Knight
Mega Knight
Fireball Electro Dragon Executioner Mother Witch Ram Rider

Defense Synergies 0 5

Goblin Gang
P.E.K.K.A
Fireball
Ram Rider Mega Knight
Electro Dragon
Executioner
Mega Knight
P.E.K.K.A
Goblin Gang
Mother Witch
Mega Knight
Ram Rider
Fireball
Mega Knight
Fireball Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Executioner Ram Rider
P.E.K.K.A Goblin Gang Electro Dragon Executioner Ram Rider Mega Knight
Goblin Gang P.E.K.K.A Ram Rider Mega Knight Electro Dragon Executioner
P.E.K.K.A Goblin Gang Electro Dragon Ram Rider Mega Knight
Fireball P.E.K.K.A Mega Knight
Goblin Gang Fireball Electro Dragon Executioner Mother Witch Mega Knight
Ram Rider Goblin Gang Fireball Electro Dragon Executioner
Fireball Electro Dragon P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Executioner Mother Witch Fireball Electro Dragon Ram Rider Mega Knight
Executioner Goblin Gang Fireball Electro Dragon Ram Rider
P.E.K.K.A Mega Knight Goblin Gang Fireball Electro Dragon Ram Rider
Fireball Executioner Mega Knight Goblin Gang Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Goblin Gang Fireball P.E.K.K.A Ram Rider Mega Knight
Mega Knight Goblin Gang Fireball Electro Dragon Executioner P.E.K.K.A
Fireball Mega Knight Goblin Gang Electro Dragon Executioner Ram Rider
Executioner Fireball Electro Dragon Mother Witch Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Goblin Gang Mega Knight Fireball Electro Dragon Executioner P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball P.E.K.K.A
Fireball Goblin Gang Electro Dragon Executioner Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Dragon Ram Rider
Goblin Gang P.E.K.K.A Mega Knight Fireball Ram Rider
P.E.K.K.A Goblin Gang Executioner Ram Rider Mega Knight
Fireball Executioner Mother Witch Goblin Gang Electro Dragon Ram Rider
Goblin Gang P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Goblin Gang Fireball Executioner Ram Rider
Fireball Electro Dragon Executioner Mega Knight
Goblin Gang Electro Dragon Fireball Executioner P.E.K.K.A
Executioner Mega Knight Fireball Electro Dragon P.E.K.K.A Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon Executioner Ram Rider
Fireball Electro Dragon
Fireball
Fireball Executioner Mega Knight
Fireball Executioner Mother Witch Electro Dragon Ram Rider
Executioner
Fireball Electro Dragon Executioner Ram Rider
Fireball Electro Dragon Ram Rider
Goblin Gang Fireball Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Executioner
Fireball Executioner
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Executioner
Fireball Electro Dragon Executioner Mega Knight
Fireball
Fireball Electro Dragon Executioner Mega Knight
Fireball Electro Dragon Mother Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball Electro Dragon
Mother Witch Fireball Electro Dragon Executioner Mega Knight
Fireball Electro Dragon Executioner Ram Rider
Fireball Electro Dragon Ram Rider Mega Knight
Fireball
Fireball Electro Dragon Executioner Mother Witch
Electro Dragon Fireball
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
P.E.K.K.A Mega Knight
Fireball
Goblin Gang Fireball Electro Dragon
Fireball Electro Dragon Executioner Ram Rider
Fireball
Fireball Goblin Gang Electro Dragon Executioner Mega Knight
Fireball Electro Dragon Executioner
Fireball
Electro Dragon Executioner P.E.K.K.A Mega Knight
Electro Dragon Goblin Gang Fireball
Fireball Electro Dragon Executioner
Electro Dragon Fireball Executioner Mega Knight
P.E.K.K.A
Fireball Electro Dragon Mega Knight

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