My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Witch Inferno Dragon Ram Rider
Zap
Goblin Gang Firecracker Goblin Barrel Witch Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Barbarians Goblin Barrel Witch
The Log
Goblin Gang Firecracker Barbarians Goblin Barrel Witch Ram Rider
Earthquake
Goblin Gang Firecracker Barbarians Goblin Barrel Witch
Arrows
Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Goblin Gang Firecracker Barbarians Goblin Barrel Witch Inferno Dragon Ram Rider
Fireball
Goblin Gang Firecracker Barbarians Goblin Barrel Witch Inferno Dragon Ram Rider
Poison
Goblin Gang Firecracker Barbarians Witch
Lightning
Witch Inferno Dragon Ram Rider
Rocket
Barbarians Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Goblin Barrel Inferno Dragon Barbarians Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Goblin Barrel Inferno Dragon Ram Rider
Barbarians
Goblin Barrel
Goblin Gang Firecracker Ram Rider
Witch
Ram Rider
The Log
Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Firecracker Goblin Barrel Witch The Log

Defense Synergies 1 7

Goblin Gang
Firecracker Barbarians The Log Inferno Dragon
Firecracker
The Log Goblin Gang
Barbarians
Goblin Gang
Goblin Barrel
Witch
The Log
The Log
Firecracker Goblin Gang Witch Inferno Dragon Ram Rider
Inferno Dragon
Goblin Gang The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
Barbarians Inferno Dragon Goblin Gang Firecracker Witch The Log Ram Rider
Goblin Gang Barbarians Witch Ram Rider Inferno Dragon
Barbarians Witch Inferno Dragon Goblin Gang Firecracker Ram Rider
Firecracker Barbarians The Log
Goblin Gang The Log Firecracker
Inferno Dragon Ram Rider Goblin Gang Firecracker Witch
Barbarians The Log Ram Rider
Barbarians Witch Inferno Dragon Goblin Gang
Goblin Gang Firecracker Barbarians
Goblin Gang Barbarians Witch Firecracker The Log Ram Rider
Inferno Dragon Goblin Gang Firecracker Witch Ram Rider
Barbarians Goblin Gang Witch The Log Ram Rider
Goblin Gang Firecracker Barbarians Witch The Log
Barbarians Inferno Dragon Goblin Gang Ram Rider
Barbarians Goblin Gang The Log Inferno Dragon Ram Rider
Barbarians Goblin Gang Firecracker Witch
Goblin Gang Firecracker Barbarians Witch The Log Ram Rider
Witch The Log Firecracker Barbarians Inferno Dragon Ram Rider
Barbarians Inferno Dragon Ram Rider
Goblin Gang Firecracker Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch
Goblin Gang Firecracker The Log Inferno Dragon
Goblin Gang Barbarians Witch The Log Ram Rider
Goblin Gang Barbarians The Log Ram Rider
Barbarians Goblin Gang Witch Inferno Dragon Ram Rider
Firecracker Goblin Gang Witch Ram Rider
Goblin Gang Barbarians Witch Ram Rider
Barbarians Inferno Dragon
Firecracker Barbarians Witch The Log Inferno Dragon
Witch Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Barbarians The Log
Barbarians Goblin Gang Witch Ram Rider
Firecracker Barbarians Witch
Goblin Gang Barbarians Witch Firecracker The Log Inferno Dragon
Firecracker Barbarians Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker Barbarians The Log
Firecracker The Log
Firecracker Witch Ram Rider
Firecracker Witch The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Goblin Gang
Firecracker The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
Barbarians The Log
Firecracker The Log Witch
Witch Inferno Dragon
Firecracker The Log Witch Ram Rider
Witch The Log Ram Rider
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log
Firecracker
Firecracker The Log
Goblin Gang Barbarians Witch
Firecracker Witch Ram Rider
The Log
Goblin Gang Firecracker
The Log Firecracker
Firecracker
Goblin Gang Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log

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