My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Skeleton Army
Giant Snowball
Goblin Gang Barbarians Skeleton Army Electro Dragon
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Barbarians Elixir Golem Skeleton Army
The Log
Goblin Gang Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Firecracker Barbarians Elixir Golem Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Skeleton Army Electro Dragon
Fireball
Goblin Gang Firecracker Barbarians Elixir Golem Skeleton Army Electro Dragon
Poison
Goblin Gang Firecracker Barbarians Elixir Golem Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Elixir Golem Skeleton Army Mini P.E.K.K.A Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Goblin Gang Mini P.E.K.K.A
Barbarians
Elixir Golem
Firecracker Rage Goblin Gang Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Goblin Gang Firecracker Elixir Golem Rage
Rage
Elixir Golem Mini P.E.K.K.A Electro Dragon
Skeleton Army
Electro Dragon
Elixir Golem Rage

Defense Synergies 0 11

Goblin Gang
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker
Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Dragon
Barbarians
Goblin Gang Skeleton Army
Elixir Golem
Mini P.E.K.K.A
Goblin Gang Firecracker Skeleton Army Electro Dragon
Rage
Skeleton Army
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Electro Dragon
Electro Dragon
Firecracker Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker Electro Dragon
Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker Electro Dragon
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Firecracker Electro Dragon
Goblin Gang Firecracker Electro Dragon
Barbarians Electro Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Skeleton Army Firecracker Electro Dragon
Goblin Gang Firecracker Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Dragon
Skeleton Army Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang Mini P.E.K.K.A
Barbarians Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army Electro Dragon
Goblin Gang Firecracker Barbarians Skeleton Army Electro Dragon
Firecracker Barbarians Electro Dragon
Barbarians Mini P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Barbarians Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon
Goblin Gang Barbarians Skeleton Army Mini P.E.K.K.A Electro Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A Skeleton Army
Firecracker Goblin Gang Electro Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Barbarians
Mini P.E.K.K.A Barbarians Skeleton Army
Electro Dragon Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Goblin Gang Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Electro Dragon
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang
Firecracker Barbarians Skeleton Army Electro Dragon
Goblin Gang Barbarians Skeleton Army Electro Dragon Firecracker Mini P.E.K.K.A
Firecracker Barbarians Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Barbarians
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon
Barbarians Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Mini P.E.K.K.A
Electro Dragon
Firecracker Electro Dragon
Firecracker
Goblin Gang Barbarians Skeleton Army Electro Dragon
Firecracker Electro Dragon
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Goblin Gang Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

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