My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon
Giant Snowball
Goblin Gang Barbarians Minion Horde Balloon
Zap
Goblin Gang Firecracker Minion Horde Balloon
Barbarian Barrel
Goblin Gang Firecracker Barbarians Valkyrie Wizard
The Log
Goblin Gang Firecracker Barbarians
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker Minion Horde
Royal Delivery
Goblin Gang Firecracker Barbarians Minion Horde Valkyrie Wizard Balloon
Fireball
Goblin Gang Firecracker Barbarians Minion Horde Wizard Balloon
Poison
Goblin Gang Firecracker Barbarians Minion Horde Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Barbarians Minion Horde Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Valkyrie Barbarians Minion Horde Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Firecracker Valkyrie Barbarians

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Balloon
Firecracker
Goblin Gang Valkyrie Balloon Mega Knight
Barbarians
Balloon
Minion Horde
Mega Knight
Valkyrie
Balloon Goblin Gang Firecracker Wizard
Wizard
Valkyrie Balloon Mega Knight
Balloon
Valkyrie Goblin Gang Firecracker Barbarians Wizard Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Balloon

Defense Synergies 1 7

Goblin Gang
Firecracker Barbarians Valkyrie
Firecracker
Valkyrie Goblin Gang Mega Knight
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians
Valkyrie
Firecracker Goblin Gang Wizard
Wizard
Valkyrie Mega Knight
Balloon
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard
Barbarians Minion Horde Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Barbarians Minion Horde Mega Knight Valkyrie
Barbarians Minion Horde Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Barbarians Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Mega Knight
Minion Horde Goblin Gang Firecracker Wizard
Barbarians Valkyrie Mega Knight
Barbarians Minion Horde Goblin Gang
Goblin Gang Firecracker Barbarians Minion Horde Valkyrie Mega Knight
Goblin Gang Barbarians Minion Horde Valkyrie Firecracker Wizard Mega Knight
Minion Horde Goblin Gang Firecracker Wizard
Barbarians Minion Horde Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Goblin Gang Firecracker Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Mega Knight
Barbarians Minion Horde Goblin Gang Mega Knight
Barbarians Minion Horde Wizard Mega Knight Goblin Gang Firecracker Valkyrie
Mega Knight Goblin Gang Firecracker Barbarians Minion Horde Valkyrie Wizard
Valkyrie Wizard Firecracker Barbarians Mega Knight
Barbarians
Goblin Gang Valkyrie Wizard Mega Knight Firecracker Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Wizard Mega Knight
Goblin Gang Barbarians Mega Knight Minion Horde Valkyrie
Goblin Gang Valkyrie Mega Knight Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Valkyrie Mega Knight
Firecracker Wizard Goblin Gang Minion Horde
Goblin Gang Barbarians Minion Horde Valkyrie
Mega Knight Barbarians Minion Horde Valkyrie
Minion Horde Mega Knight Firecracker Barbarians Valkyrie
Goblin Gang Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Valkyrie
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Goblin Gang Minion Horde Valkyrie Wizard
Wizard Firecracker Barbarians Minion Horde Valkyrie Mega Knight
Goblin Gang Barbarians Firecracker Minion Horde Valkyrie
Valkyrie Mega Knight Firecracker Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker
Minion Horde
Firecracker Barbarians Valkyrie
Wizard Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Minion Horde
Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Minion Horde
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Barbarians Minion Horde
Firecracker Valkyrie Wizard Mega Knight
Minion Horde
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Goblin Gang Barbarians
Firecracker Wizard
Goblin Gang Firecracker Minion Horde Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Minion Horde Mega Knight
Goblin Gang Firecracker Minion Horde
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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