My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Guards Inferno Dragon
Zap
Goblin Gang Firecracker Guards Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Barbarians Wizard Guards
The Log
Goblin Gang Firecracker Barbarians Guards
Earthquake
Goblin Gang Firecracker Barbarians Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Barbarians Wizard Guards Bowler Inferno Dragon
Fireball
Goblin Gang Firecracker Barbarians Wizard Bowler Inferno Dragon
Poison
Goblin Gang Firecracker Barbarians Wizard Guards
Lightning
Wizard Bowler Inferno Dragon
Rocket
Barbarians Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Guards Inferno Dragon Barbarians Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Bowler
Firecracker
Goblin Gang Bowler Inferno Dragon
Barbarians
Wizard
Rage
Rage
Wizard
Guards
Bowler
Goblin Gang Firecracker
Inferno Dragon
Firecracker

Defense Synergies 0 6

Goblin Gang
Firecracker Barbarians Guards Inferno Dragon
Firecracker
Goblin Gang Guards
Barbarians
Goblin Gang
Wizard
Guards
Rage
Guards
Goblin Gang Firecracker Wizard
Bowler
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Wizard
Barbarians Inferno Dragon Goblin Gang Firecracker
Goblin Gang Barbarians Bowler Inferno Dragon
Barbarians Inferno Dragon Goblin Gang Firecracker Guards Bowler
Firecracker Barbarians Bowler
Goblin Gang Bowler Firecracker Guards
Inferno Dragon Goblin Gang Firecracker Wizard
Bowler Barbarians
Barbarians Inferno Dragon Goblin Gang
Goblin Gang Guards Firecracker Barbarians Bowler
Goblin Gang Barbarians Guards Firecracker Wizard Bowler
Inferno Dragon Goblin Gang Firecracker Wizard
Barbarians Bowler Goblin Gang Wizard Guards
Wizard Bowler Goblin Gang Firecracker Barbarians Guards
Barbarians Inferno Dragon Goblin Gang
Barbarians Goblin Gang Bowler Inferno Dragon
Barbarians Wizard Goblin Gang Firecracker Bowler
Goblin Gang Firecracker Barbarians Wizard Guards Bowler
Wizard Firecracker Barbarians Guards Bowler Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Wizard Bowler Firecracker Barbarians Guards
Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Guards Bowler
Goblin Gang Firecracker Wizard Bowler Inferno Dragon
Goblin Gang Barbarians Guards Bowler
Goblin Gang Guards Bowler Barbarians
Barbarians Goblin Gang Guards Bowler Inferno Dragon
Firecracker Wizard Goblin Gang
Goblin Gang Guards Barbarians Bowler
Barbarians Inferno Dragon
Firecracker Barbarians Inferno Dragon
Goblin Gang Barbarians Guards Inferno Dragon
Inferno Dragon Barbarians Guards Bowler
Barbarians Guards Bowler
Barbarians Bowler Goblin Gang Wizard Guards
Wizard Firecracker Barbarians Bowler
Goblin Gang Barbarians Guards Firecracker Bowler Inferno Dragon
Bowler Firecracker Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Bowler
Firecracker Barbarians Guards
Wizard Firecracker Bowler
Firecracker Wizard
Firecracker Wizard Bowler
Firecracker Wizard Bowler
Firecracker Wizard
Goblin Gang Guards Bowler
Firecracker Wizard Bowler
Firecracker Wizard
Firecracker Bowler
Firecracker
Firecracker
Firecracker Wizard Bowler
Firecracker Wizard Bowler
Firecracker Wizard Bowler
Firecracker Wizard Bowler
Bowler
Wizard
Bowler
Barbarians
Firecracker Wizard Bowler
Inferno Dragon
Firecracker Wizard Bowler
Wizard Bowler
Firecracker
Firecracker Wizard
Firecracker Wizard Guards
Bowler
Wizard
Firecracker
Firecracker Wizard Bowler
Goblin Gang Barbarians Guards
Firecracker Wizard
Goblin Gang Firecracker Wizard Bowler
Firecracker Wizard Bowler
Firecracker
Goblin Gang Firecracker Guards Bowler
Firecracker
Firecracker Bowler
Inferno Dragon
Firecracker Wizard Bowler

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