My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill
Zap
Goblin Gang Firecracker Goblin Drill
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Goblin Drill
The Log
Goblin Gang Firecracker Goblin Demolisher Goblin Drill
Earthquake
Goblin Gang Firecracker Bomb Tower Goblin Drill
Arrows
Goblin Gang Firecracker Goblin Drill
Royal Delivery
Goblin Gang Firecracker Goblin Demolisher Goblin Drill
Fireball
Goblin Gang Firecracker Bomb Tower Goblin Drill
Poison
Goblin Gang Firecracker Bomb Tower Goblin Drill
Lightning
Bomb Tower Monk
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Goblin Demolisher Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Tornado Bomb Tower Goblin Demolisher Goblin Drill Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Tornado

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Goblin Drill Monk
Firecracker
Goblin Gang Tornado Goblin Drill Monk
Bomb Tower
Goblin Demolisher
Tornado
Firecracker The Log
Goblin Drill
Goblin Gang Firecracker The Log
The Log
Tornado Goblin Drill
Monk
Goblin Gang Firecracker

Defense Synergies 3 9

Goblin Gang
Firecracker Bomb Tower Goblin Drill The Log
Firecracker
The Log Goblin Gang Bomb Tower Tornado
Bomb Tower
Tornado The Log Goblin Gang Firecracker
Goblin Demolisher
Tornado
Bomb Tower Firecracker Goblin Drill The Log
Goblin Drill
Goblin Gang Tornado The Log
The Log
Firecracker Bomb Tower Goblin Gang Tornado Goblin Drill
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bomb Tower Goblin Gang Firecracker Goblin Drill The Log Monk
Goblin Gang Bomb Tower Tornado Goblin Drill
Bomb Tower Goblin Gang Firecracker Goblin Drill Monk
Firecracker Bomb Tower Tornado The Log Monk
Goblin Gang Tornado The Log Firecracker Bomb Tower
Tornado Goblin Gang Firecracker Bomb Tower
Bomb Tower The Log Monk
Goblin Gang Bomb Tower Tornado Goblin Drill
Goblin Gang Tornado Firecracker
Goblin Gang Firecracker Bomb Tower Tornado Goblin Drill The Log
Goblin Gang Firecracker Tornado
Bomb Tower Goblin Drill Goblin Gang The Log
Bomb Tower Goblin Gang Firecracker Tornado Goblin Drill The Log
Goblin Gang Bomb Tower Goblin Drill
Bomb Tower Tornado Monk Goblin Gang Goblin Drill The Log
Bomb Tower Goblin Gang Firecracker Tornado Goblin Drill
Bomb Tower Goblin Gang Firecracker Tornado Goblin Drill The Log
Bomb Tower Tornado Goblin Drill The Log Firecracker
Bomb Tower Tornado Goblin Drill
Goblin Gang Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Firecracker Bomb Tower The Log Monk
Goblin Gang Bomb Tower The Log
Goblin Gang Tornado The Log Monk
Goblin Gang Goblin Drill
Firecracker Goblin Gang Bomb Tower Tornado Monk
Goblin Gang Bomb Tower
Bomb Tower
Firecracker Bomb Tower Tornado The Log Monk
Goblin Gang Goblin Drill
Bomb Tower
Monk Tornado The Log
Goblin Gang Bomb Tower
Firecracker Bomb Tower
Goblin Gang Firecracker Bomb Tower Tornado Goblin Drill The Log Monk
Firecracker Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill The Log Monk
Firecracker Monk Tornado The Log
Goblin Drill The Log
Firecracker The Log
Firecracker The Log
Firecracker Tornado Monk
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Monk Firecracker Tornado
Goblin Gang Tornado
Firecracker Monk Tornado The Log
Monk Firecracker Tornado
Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Monk Tornado
Firecracker The Log Monk
Firecracker Tornado The Log Monk
The Log Monk
Tornado
Tornado The Log Monk
Goblin Drill The Log Monk
Firecracker Tornado The Log
Firecracker The Log Tornado Monk
Tornado The Log Monk
Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log
Firecracker Monk
Firecracker The Log Monk
Goblin Gang
Firecracker Tornado Monk
The Log
Goblin Gang Firecracker
The Log Firecracker
Monk Tornado
Firecracker
Goblin Gang Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Monk

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