My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Fisherman Sparky
Giant Snowball
Goblin Gang Fisherman
Zap
Goblin Gang Firecracker Bandit Fisherman Sparky
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Bandit Sparky
The Log
Goblin Gang Firecracker Bandit Fisherman Sparky
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Bandit Fisherman Sparky
Fireball
Goblin Gang Firecracker Bomb Tower Bandit Fisherman Sparky
Poison
Goblin Gang Firecracker Bomb Tower Fisherman Sparky
Lightning
Bomb Tower Bandit Fisherman Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Goblin Machine Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Bandit Fisherman Bomb Tower Goblin Machine Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Bandit Fisherman

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker P.E.K.K.A Bandit Sparky
Firecracker
Goblin Gang P.E.K.K.A Bandit Fisherman Sparky
Bomb Tower
P.E.K.K.A
Goblin Gang Firecracker Fisherman
Bandit
Goblin Gang Firecracker
Fisherman
Firecracker P.E.K.K.A Sparky
Goblin Machine
Sparky
Goblin Gang Firecracker Fisherman

Defense Synergies 0 12

Goblin Gang
Firecracker Bomb Tower P.E.K.K.A Bandit Fisherman Sparky
Firecracker
Goblin Gang Bomb Tower P.E.K.K.A Bandit Fisherman
Bomb Tower
Goblin Gang Firecracker
P.E.K.K.A
Goblin Gang Firecracker Fisherman
Bandit
Goblin Gang Firecracker Fisherman
Fisherman
Goblin Gang Firecracker P.E.K.K.A Bandit
Goblin Machine
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Bomb Tower P.E.K.K.A Sparky Goblin Gang Firecracker Bandit Fisherman
Goblin Gang Bomb Tower P.E.K.K.A Fisherman Sparky Bandit
Bomb Tower P.E.K.K.A Sparky Goblin Gang Firecracker Bandit Fisherman
Firecracker Bomb Tower P.E.K.K.A Sparky
Goblin Gang Firecracker Bomb Tower Bandit
Goblin Gang Firecracker Bomb Tower
Bomb Tower P.E.K.K.A Bandit Sparky
P.E.K.K.A Sparky Goblin Gang Bomb Tower Fisherman
Goblin Gang Firecracker Bandit Fisherman Sparky
Goblin Gang Firecracker Bomb Tower Bandit Fisherman
Goblin Gang Firecracker
Bomb Tower P.E.K.K.A Sparky Goblin Gang Bandit
Bomb Tower Sparky Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Bomb Tower Bandit
Bomb Tower Goblin Gang P.E.K.K.A Bandit Fisherman Sparky
Bomb Tower Sparky Goblin Gang Firecracker P.E.K.K.A Fisherman
Bomb Tower Goblin Gang Firecracker Bandit Fisherman
Bomb Tower Firecracker Bandit Fisherman
P.E.K.K.A Sparky Bomb Tower Fisherman
Goblin Gang Firecracker Bomb Tower P.E.K.K.A Bandit Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit Fisherman Sparky
Bandit Goblin Gang Firecracker Bomb Tower Fisherman
Goblin Gang P.E.K.K.A Bandit Bomb Tower Fisherman Sparky
Goblin Gang P.E.K.K.A Bandit Fisherman Sparky
P.E.K.K.A Goblin Gang Bandit Fisherman Sparky
Firecracker Goblin Gang Bomb Tower
Goblin Gang P.E.K.K.A Sparky Bomb Tower Bandit
P.E.K.K.A Bomb Tower Fisherman Sparky
P.E.K.K.A Firecracker Bomb Tower Bandit Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Bomb Tower Sparky
P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower Bandit Sparky
Firecracker Bomb Tower Sparky
Goblin Gang Sparky Firecracker Bomb Tower P.E.K.K.A Fisherman
Firecracker Bomb Tower P.E.K.K.A Sparky
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Sparky
Firecracker Bandit Fisherman
Bandit Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Goblin Machine
Firecracker Sparky
Firecracker
Firecracker Bandit Fisherman
Goblin Gang Fisherman Sparky
Firecracker Bandit Fisherman Goblin Machine Sparky
Firecracker
Firecracker Bandit Fisherman Sparky
Firecracker Bandit Fisherman
Firecracker Fisherman Sparky
Firecracker Bandit Sparky
Firecracker Bandit Sparky
Sparky
Fisherman Sparky
Firecracker Bandit Fisherman Goblin Machine Sparky
Firecracker Goblin Machine
Sparky
Fisherman Sparky
Firecracker Goblin Machine Sparky
Fisherman
Firecracker Bandit Fisherman Sparky
Bandit Fisherman Sparky
Firecracker Bandit Fisherman Sparky
Firecracker Sparky
Firecracker
Sparky
Bandit Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Goblin Gang Bandit
Firecracker
Goblin Gang Firecracker Sparky
Firecracker
Sparky
Firecracker P.E.K.K.A Sparky
Goblin Gang Firecracker Sparky
Firecracker
Firecracker Bandit Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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