My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Skeleton Army
Giant Snowball
Goblin Gang Wall Breakers Skeleton Army
Zap
Goblin Gang Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Wall Breakers Skeleton Army Magic Archer
The Log
Goblin Gang Firecracker Wall Breakers Skeleton Army
Earthquake
Goblin Gang Firecracker Bomb Tower Skeleton Army
Arrows
Goblin Gang Firecracker Wall Breakers Skeleton Army
Royal Delivery
Goblin Gang Firecracker Wall Breakers Skeleton Army P.E.K.K.A Magic Archer
Fireball
Goblin Gang Firecracker Bomb Tower Wall Breakers Skeleton Army Magic Archer
Poison
Goblin Gang Firecracker Bomb Tower Skeleton Army Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Firecracker Skeleton Army Bomb Tower Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Firecracker Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang Wall Breakers P.E.K.K.A
Bomb Tower
Wall Breakers
Firecracker
Skeleton Army
Poison
P.E.K.K.A
P.E.K.K.A
Poison Magic Archer Goblin Gang Firecracker
Magic Archer
P.E.K.K.A

Defense Synergies 0 11

Goblin Gang
Firecracker Bomb Tower Skeleton Army P.E.K.K.A Magic Archer
Firecracker
Goblin Gang Bomb Tower Skeleton Army P.E.K.K.A
Bomb Tower
Goblin Gang Firecracker Skeleton Army Magic Archer
Wall Breakers
Skeleton Army
Goblin Gang Firecracker Bomb Tower Magic Archer
Poison
P.E.K.K.A
Goblin Gang Firecracker
Magic Archer
Goblin Gang Bomb Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Bomb Tower Skeleton Army P.E.K.K.A Goblin Gang Firecracker
Goblin Gang Bomb Tower Skeleton Army P.E.K.K.A
Bomb Tower Skeleton Army P.E.K.K.A Goblin Gang Firecracker
Firecracker Bomb Tower Skeleton Army Poison P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Bomb Tower Magic Archer
Goblin Gang Firecracker Bomb Tower Poison Magic Archer
Bomb Tower Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Firecracker
Goblin Gang Skeleton Army Poison Firecracker Bomb Tower Magic Archer
Goblin Gang Firecracker Poison Magic Archer
Bomb Tower Skeleton Army P.E.K.K.A Goblin Gang
Bomb Tower Skeleton Army Goblin Gang Firecracker Poison P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Skeleton Army Goblin Gang P.E.K.K.A
Bomb Tower Goblin Gang Firecracker Skeleton Army Poison P.E.K.K.A
Bomb Tower Goblin Gang Firecracker Skeleton Army Magic Archer
Bomb Tower Poison Firecracker Magic Archer
P.E.K.K.A Bomb Tower
Goblin Gang Skeleton Army Firecracker Bomb Tower Poison P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A
Poison Goblin Gang Firecracker Bomb Tower Magic Archer
Goblin Gang Skeleton Army P.E.K.K.A Bomb Tower
Goblin Gang Skeleton Army P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army
Firecracker Poison Goblin Gang Bomb Tower Magic Archer
Goblin Gang Skeleton Army P.E.K.K.A Bomb Tower
P.E.K.K.A Bomb Tower Skeleton Army
P.E.K.K.A Firecracker Bomb Tower Skeleton Army Poison Magic Archer
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Bomb Tower
Skeleton Army P.E.K.K.A Poison
Skeleton Army P.E.K.K.A Goblin Gang Bomb Tower
Firecracker Bomb Tower Skeleton Army Magic Archer
Goblin Gang Skeleton Army Firecracker Bomb Tower Poison P.E.K.K.A Magic Archer
Poison Firecracker Bomb Tower P.E.K.K.A Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Magic Archer
Poison Magic Archer
Firecracker Poison
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker
Goblin Gang Poison
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison
Poison
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison
Poison Magic Archer
Firecracker Poison Magic Archer
P.E.K.K.A
Firecracker Poison Magic Archer
Goblin Gang Skeleton Army Magic Archer
Poison Firecracker Magic Archer
Poison Goblin Gang Firecracker Magic Archer
Firecracker Poison Magic Archer
Poison
Firecracker P.E.K.K.A
Goblin Gang Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
P.E.K.K.A
Firecracker

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